Technical support > Feature Requests
Month end procedure
TallTroll:
I'm playing a game of 2.5, and it struck me that the month end procedure is a bit of an oddity. In most other important aspects of the game the player has a lot of control, but at month end you just get whatever the nations decide to give you.
Would it not be better to allow the player some say over what resources they take? I certainly find there are times I would happily trade some or all of my (unnecessary) pilots/scientists/engineers for One. Good. Soldier. What about some sort of "requisition points" arrangement, where the player can prioritise certain employee types, or even just ask for more money if they don't really need anyone? For example, my current pilot roster is about 50, of whom I use 5, and have had 1 lost in battle. I doubt I'll ever *need* another pilot again, and yes I will use a few more as I build new bases and craft, but I doubt I'll ever have more than maybe 10 craft in service.
It would also be nice to be able to request soldiers with particular skills. Finding rookies who can wear even basic armour and use a rocket launcher is hard, and most months I'd happily trade all of my new employees for a trooper who can manage it.
CarlosMaximus:
+1.
2.4 has different soldier templates, so there was a 74% chance of getting a regular soldier, 5% chance of getting a specialist in one of the combat categories (back when Heavy Weapons was a skill) and a 1% chance of getting an "elite" soldier with enhanced stats across the board. But in 2.5, we are reduced to just the standard soldier template. Is there a plan to reintroduce specialists and elites, and if not, could we request it please?
H-Hour:
Nations give you what they have to offer based on their competencies. Some give you more soldiers, some more engineers, some more scientists. This is part of the strategic layer.
--- Quote from: CarlosMaximus on October 08, 2013, 10:40:31 pm ---Is there a plan to reintroduce specialists and elites, and if not, could we request it please?
--- End quote ---
No plan. Of course, you can always mod it. :) It's a very easy mod.
TallTroll:
>> Some give you more soldiers, some more engineers, some more scientists. This is part of the strategic layer.
The differing rewards are pretty opaque to the player. I hadn't even realised this was the case, I thought it was all dependent on nation happiness. I don't think the nation happiness mechanic has enough slack in it to make this a way of influencing your recruiting though. I find keeping all nations happy (or as close as possible to it) challenging enough, without wanting to prioritise one who may give me an extra scientist or two, say, at the possible cost of another nation being very unhappy, even maybe stopping funding
>> reintroduce specialists and elites
>> No plan.
Why was it removed? It was very handy to have occasional good rookies, and elites were obviously even better. I cannot tell you how many times I have had elites ship home with single digit HP, having soaked a hit that would have killed any other soldier. They spent more time in hospital than anywhere else, but they saved a lot of lives, lol
H-Hour:
--- Quote from: TallTroll on October 09, 2013, 04:02:37 pm ---Why was it removed?
--- End quote ---
Elites are made, not purchased.
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