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Author Topic: bug with turn start/end  (Read 3982 times)

Offline CarlosMaximus

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bug with turn start/end
« on: September 15, 2013, 01:27:37 am »
Having looked at the console in-game, for some reason when the alien turn (team 7) ends, my turn (team 1) starts, then ends straight away, and the civvies turn (team 0) starts. However, none of the civvies move, I can select soldiers and move items in the inventory, and move soldiers on the battlescape, but I cannot enter the fire menus. I'm using 2.5 dev nightly build from 15 sept 2013, have attached console, but have no savegame as ran into this bug first battle...

Offline Mattn

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Re: bug with turn start/end
« Reply #1 on: September 15, 2013, 07:03:53 am »
this is known, thanks for reporting. i am already working on it. event timing related issues are a little bit tricky though. i hope we have that fixed soon.

Offline CarlosMaximus

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Re: bug with turn start/end
« Reply #2 on: September 15, 2013, 10:12:06 am »
Cool, thanks for the swift reply :)

Offline Mattn

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Re: bug with turn start/end
« Reply #3 on: September 15, 2013, 10:49:16 am »
btw. if you have any information about it that is not yet in the ticket: http://ufoai.org/bugs/ufoalieninvasion/issues/5130 - please add it.

Offline CarlosMaximus

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Re: bug with turn start/end
« Reply #4 on: September 15, 2013, 08:17:16 pm »
What sort of information? Please bear in mind that I am not very techie at all. ;)

Offline Mattn

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Re: bug with turn start/end
« Reply #5 on: September 18, 2013, 11:10:29 am »
This bug should be fixed now - the next nightly build should contain the fix. Feedback on this would be more than welcome.

Offline CarlosMaximus

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Re: bug with turn start/end
« Reply #6 on: September 18, 2013, 04:58:56 pm »
Ok, I'll d/l at some point in the next couple of days, and let you know how it goes. :)

Offline CarlosMaximus

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Re: bug with turn start/end
« Reply #7 on: September 20, 2013, 09:09:47 am »
So far so good, about 10 battles in, and no hangups. :D