Technical support > Bugs in stable version (2.5)

Missing screen resolutions

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Grug:

--- Quote from: geever on November 12, 2013, 04:19:39 pm ---Blame SDL ;)
--- End quote ---
Heh, indeed. However, would adding it to the hard-coded list make it available if SDL can't do the detection correctly?

On my system, the list of available resolutions is _exactly_ the same as the hard coded list.


I would grab the source and have a play but my internet connection won't allow it this month. :-(

geever:

--- Quote from: Grug on November 14, 2013, 08:43:28 am ---Heh, indeed. However, would adding it to the hard-coded list make it available if SDL can't do the detection correctly?

On my system, the list of available resolutions is _exactly_ the same as the hard coded list.


I would grab the source and have a play but my internet connection won't allow it this month. :-(

--- End quote ---

you can start the game with parameters to set whatever screen resolution you want... look it up in the forum

-geever

Grug:

--- Quote from: geever on November 14, 2013, 05:33:45 pm ---you can start the game with parameters to set whatever screen resolution you want... look it up in the forum
--- End quote ---
(or at the top of this thread)

I was more meaning to help any newcomers to the game that might run into this problem. I'll have a play around and provide a patch (if it works) when I get decent net again.

Szpak:
Do you have more than one monitor? If yes try:

--- Code: ---SDL_VIDEO_FULLSCREEN_HEAD=0 ufo
--- End code ---

Btw, maybe this option should be set by default in a run script for Linux?

Grug:

--- Quote from: Szpak on November 23, 2013, 12:07:39 am ---Do you have more than one monitor?
--- End quote ---
Yes - 2 monitors. Primary is left.


--- Quote from: Szpak on November 23, 2013, 12:07:39 am ---If yes try:

--- Code: ---SDL_VIDEO_FULLSCREEN_HEAD=0 ufo
--- End code ---

--- End quote ---
.... and it didn't help. Still have a small area displayed in the bottom left of a full screen window.

I've now got the source down from git so when I have some time (hopefully this week) to get compiling working, I'll try adding 1080p to the list of resolutions and see if that helps.

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