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Author Topic: Disruptive changes to stat calculation in latest 2.5-dev  (Read 15107 times)

Offline ShipIt

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Re: Disruptive changes to stat calculation in latest 2.5-dev
« Reply #30 on: September 10, 2013, 11:56:25 am »
However, Assault Rifle with EP-Ammo loaded is unmatched, especially when it comes to fight armoured opponents with rookies in base defence missions. You have to produce every single magazine of this yourself, but this is a small price for what you get.

Offline Telok

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Re: Disruptive changes to stat calculation in latest 2.5-dev
« Reply #31 on: September 13, 2013, 10:29:35 pm »
Just a soldier stat update.

Code: [Select]
Role St  Sp  Ac  Mi  CC  AS  SN  EX  Hp  Kill

team 1 @ 51 missions (Febuary 12th, 2085)
1sn  55  47  73  86  31  24  100 24  145  55
2as  59  49  66  88  21  100 22  29  143  52
3ex  64  44  51  68  35  23  28  84  132  28
4sn  53  51  71  83  31  21  100 36  154  59
5ex  61  43  47  81  29  23  34  83  142  35
6sn  62  47  67  81  32  27  98  31  153  54
7ex  63  46  53  67  18  26  25  81  133  34

team 2 @ 32 missions (same date)
1as  46  34  59  75  22  95  21  32  149  46
2sn  50  38  54  75  17  21  81  26  135  38
3sn  54  35  54  59  25  20  76  25  137  27
4sn  50  45  57  73  24  17  87  30  142  32
The rest of this team is rookies with <10 missions.

team 3 @ 4 missions (began operations during the Feb 9th alien wave)
1as  40  26  25  28  16  28  20  23  95   -0
2as  40  27  27  32  23  40  21  17  105  04
3sn  37  23  34  42  20  17  45  22  107  07
4sn  41  28  35  45  21  15  42  18  109  07
5sn  38  27  35  34  17  15  33  22  99   04
6as  43  29  29  41  23  34  18  15  111  02
7ex  41  23  35  46  23  17  15  32  114  05
The assault rifle guys are just barely capable of using power armor if they carry no extra equipment.

team 4 @ 0 missions (finished building the large hanger for the dropship on the 15th)
1sn  36  24  26  34  18  17  20  22  103  -0
2sn  39  23  24  27  23  20  23  19  100  -0
3as  39  16  26  31  17  22  22  18   95  -0
4as  35  20  23  26  21  21  18  22  108  -0
5as  37  22  28  28  22  20  18  19  103  -0
6ex  37  22  23  26  21  16  22  24  107  -0
7sn  37  22  24  34  19  17  23  24  107  -0
These guys are average starting troops. I discard all troops with Str < 35 to garrison duty.

Now I need to produce power and nano armor for the new troops. Team 3 is in nano (except the explosives soldier who has to wear the trash armor because his weapon weighs so much) and needs about four power armors. Team 4 is in the starting trash armor and needs nano.

Offline Ufanatic

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Re: Disruptive changes to stat calculation in latest 2.5-dev
« Reply #32 on: September 24, 2013, 10:04:01 pm »
It's really uncanny how often the new guy on the team gets blasted when the aliens have a choice of targets.

Ahahahahaha ... so funny. But oh so true.

Just had another Rookie-Grenadier bite the dust yesterday. The two vets who were supposed to have his back were probably just shrugging their shoulders. I will never know what exactly happened there because I only noticed he was dead, when the mission was almost over.  ;D