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Notes from veteren XCOM player after his first UFOAI game
vedrit:
--- Quote from: pe9298 on September 13, 2013, 07:51:08 pm ---and the simple game not the full one.
--- End quote ---
Well, part of your problem is just as you have mentioned: It's the simple campaign. What did you expect?
Then again, I'm not even sure why there is a simple campaign.
pe9298:
You are likely to be right.
But if a simple game is offered it should be explained and should have some sort of ending, if only something like
"Well done, you have proved yourself to be an able beginner, now try the full game!"
H-Hour:
The "Simple Campaign" has been removed until it is more fully developed.
Battlescared:
--- Quote from: pe9298 on September 13, 2013, 09:50:11 pm ---I had 58 scientists for quite a while. Basically, whenever I had scientists available, I recruited them. Only when the available projects disappeared did I stop recruiting.
"Have you built ufo storage facilities and started researching ufos?". No, since I have never seen a UFO in flight. Does this building release new options?
--- End quote ---
Just to be sure, just because you recruited 58... did you actually have lab space for all of them? A lab is pretty expensive, and allows 20 scientists to work. 58 scientists would need 3 labs.
But yeah, if you can't build ufo storage facilities in simple game mode, then you won't see a significant portion of the research tree.
vedrit:
--- Quote from: Battlescared on September 14, 2013, 03:47:04 am ---Just to be sure, just because you recruited 58... did you actually have lab space for all of them? A lab is pretty expensive, and allows 20 scientists to work. 58 scientists would need 3 labs.
But yeah, if you can't build ufo storage facilities in simple game mode, then you won't see a significant portion of the research tree.
--- End quote ---
Last I played (Today, on the Sept. 8th build) labs (And workshops) only provide workspace for 10 employees
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