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Debian: feedback and tests welcome

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Grug:
Firstly, great to see this finally becoming official in Debian. The more quality games we get in Debian the better!

So, here is my experience so far....
I'm running Debian Jessie with some Sid packages and using the binary debs from this thread. I also have 2.4 compiled from source in my home directory, but it shouldn't be interfering unless there is a big packaging issue.

Due to the change in the soldiers my 2.4 saved games weren't really playable so decided to start a new campaign. The first UFO arrived and I sent out my dropship but couldn't enter the battle scene. After trying a few times I checked the console and discovered this:
...
2013/10/31 21:54:52 ...subsystem 'triggerevents' - saved
2013/10/31 21:54:52 XML Written to buffer (120728 Bytes)
2013/10/31 21:54:52 Can't find maps/gasstation.ump
2013/10/31 21:55:00 Calling subsystems
2013/10/31 21:55:00 ...subsystem 'campaign' - saved
...
2013/10/31 21:55:00 ...subsystem 'triggerevents' - saved
2013/10/31 21:55:00 XML Written to buffer (120728 Bytes)
2013/10/31 21:55:00 Can't find maps/gasstation.ump
2013/10/31 21:55:02 Calling subsystems
2013/10/31 21:55:02 ...subsystem 'campaign' - saved
...
(etc)

After starting a new campaign I ended up 3 out of 5 maps (for a total of 4 from 6) failing to load.
The maps I got  in the new campaign were:
...
2013/10/31 23:25:34 checksum for the map 'subway': 2414773207
...
2013/11/01 02:50:25 Can't find maps/industrial.ump
...
2013/11/01 02:54:13 Can't find maps/scout_crash.ump
...
2013/11/01 03:09:24 checksum for the map 'harbour': 3665197658
...
2013/11/01 03:38:00 Can't find maps/city3.ump
...

I unzipped the /usr/share/games/ufoai/base/0maps.pk3 file and there are no .ump files, only .bsp files but the missing maps do match directories in the resulting maps folder. The maps that did work match .bsp files in the root of the /maps/ directory.
I haven't looked at the source code to try to find the issue yet as those times are local time (yes it is now 5:00am) but I'll have a poke around and see what I can come up if no-one knows the problem already.

I couldn't see anything drastic about maps in the forums and I asked on IRC and it was suggested my experience might be a packaging issue hence giving some feedback here.



This one probably isn't a packaging issue but a separate bug, but I also got this mess trying to load one map (I don't remember what the map was). It tried to load but crashed back to the Geoscope:
2013/11/01 03:01:10 XML Written to buffer (141063 Bytes)
2013/11/01 03:01:10 g_notu is a developer cvar.
2013/11/01 03:01:10 g_nospawn is a developer cvar.
2013/11/01 03:01:10 setting game random seed to 13655235
2013/11/01 03:01:10 ********************
2013/11/01 03:01:10 ERROR: CMod_LoadEntityString: closing brace without data for keyname worldspawn
2013/11/01 03:01:10 ********************
2013/11/01 03:01:10 failed to upload file 'crashdump.txt': Failed to open/read local data from file/application
2013/11/01 03:01:13 Shutdown server: Server crashed.

Grug:

--- Quote from: Grug on October 31, 2013, 06:56:50 pm ---I unzipped the /usr/share/games/ufoai/base/0maps.pk3 file and there are no .ump files, only .bsp files but the missing maps do match directories in the resulting maps folder. The maps that did work match .bsp files in the root of the /maps/ directory.
I haven't looked at the source code to try to find the issue yet as those times are local time (yes it is now 5:00am) but I'll have a poke around and see what I can come up if no-one knows the problem already.

--- End quote ---
Having a quick look at git, I noticed there were .ump files in the /base/maps/ directory of the source. A git clone was taking too long (stupid net connection) so I just went back to playing, but when a map couldn't load, I grabbed the missing file from the git repo, created a new directory /usr/share/games/ufoai/base/maps/ and added the missing .ump file and low and behold*, it worked. I could now play the missing maps.

I'm surprised this worked because the only files in the new /base/maps/ dir is the missing .ump files, the other maps files are still being sourced from the .pk3 pack. I unzipped the maps pack file to a separate sub-dir on a drive with more space. :-P

apo:

--- Quote ---Firstly, great to see this finally becoming official in Debian. The more quality games we get in Debian the better!
--- End quote ---

Absolutely. :)

Thank you very much for your bug report. I forgot to add an asterisk sign in a very important place, so that the *.ump files couldn't be copied to the right place. This should be fixed now. I will upload new packages with the latest git snapshot in the course of the day.

Grug:

--- Quote from: apo on November 02, 2013, 11:57:17 am ---I forgot to add an asterisk sign in a very important place, so that the *.ump files couldn't be copied to the right place. This should be fixed now. I will upload new packages with the latest git snapshot in the course of the day.

--- End quote ---
Ahhh yes. Glad it was an easy fix. :-)

apo:
I have uploaded the new deb packages.

ftp://46.182.19.209/ufoai/

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