General > Discussion

Disruptive changes to stat calculation in latest 2.5-dev

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H-Hour:

--- Quote from: heisenbug on August 21, 2013, 10:26:21 pm --- I vote for removing the labels, considering also that having "mediocre" soldiers is one of the frequent complaints from new players on the forum.

--- End quote ---
Yes! I want to do this. I recently asked in irc for objections and didn't hear any. Maybe this will happen soon.

Thanks for the stats. Glad to see people are catching onto the benefits of going without armour.

Telok:
Sorry for the delay. I had two alien bases adjacent to each other and inside an inner and outer radar coverage overlap between two bases. This is on Hard difficulty and I've only just managed to produce my first suit of Power Armor, which was in transit to my primary team when the bases cropped up. Facing heavy armor ortnoks, with PB cannons or heavy needlers, and combat hovernets when your soldiers only have nano-composite armor is bad. So I spent a week playing dwarf fortress.


--- Code: ---Rol  St  Sp  Ac  Mi  CC  AS  SN  EX  Hp  Kill

team 2 @ 20 missions (October 24th, 2084)
1as  42  29  47  59  22  70  21  30  135  21
2sn  46  33  45  65  17  21  64  24  125  24
3sn  50  31  47  47  25  20  63  23  128  14
4sn  46  40  48  61  24  17  70  30  132  17
5ex  51  35  37  45  24  20  21  54  125  08
7ex  51  33  43  45  21  23  23  62  129  09

team 1 @ 30 missions (November 16th, 2084)
1sn  50  40  59  66  29  24  72  24  128  23
2as  55  43  55  69  21  84  22  29  128  23
3ex  59  37  45  56  35  23  28  68  122  15
4sn  47  45  56  64  28  21  75  36  137  25
5ex  56  36  40  68  25  23  34  68  131  19
6sn  37  40  56  66  32  27  77  31  140  29
7ex  58  39  48  55  18  26  25  67  123  20

team 1 @ 40 missions (January 6th, 2085)
1sn  52  43  66  77  31  24  86  24  137  39
2as  57  46  63  82  21  100 22  29  138  44
3ex  61  40  48  61  35  23  28  76  127  20
4sn  50  48  64  73  28  21  89  36  145  41
5ex  58  39  46  76  29  23  34  80  139  30
6sn  59  43  61  74  32  27  86  31  146  43
7ex  60  42  50  60  18  26  25  73  127  24

--- End code ---

It should be noted that team 2 hit an alien base with 11 aliens in it, it was their 25th mission. Team 1 hit the alien base with 25 aliens in it as their 40th mission. Five of them (four of the listed guys and one unlisted guy) gained rank from that mission and exactly two of them are not in the hospital now. A PB rifle snap shot leaves these guys with 30 to 40 health left and 8 bleeding. The lightest PB cannon hit leaves them with 10 to 20 health left and 10 to 12 bleeding, if it doesn't kill them. Combat hovernets and close range heavy needler blasts instantly kill them. Also that alien spawn point behind glass and next to the soldier spawn points needs to move. I just started hitting Replay every time an armored ortnok with a PB cannon or heavy needler was in it. Waiting for the reload was better than losing/wounding 2 to 3 soldiers before I even got off the spawn points.

ShipIt:

--- Quote from: Telok on August 31, 2013, 06:24:19 am ---Sorry for the delay. I had two alien bases adjacent to each other and inside an inner and outer radar coverage overlap between two bases. This is on Hard difficulty and I've only just managed to produce my first suit of Power Armor, which was in transit to my primary team when the bases cropped up. Facing heavy armor ortnoks, with PB cannons or heavy needlers, and combat hovernets when your soldiers only have nano-composite armor is bad. So I spent a week playing dwarf fortress.


--- Code: ---Rol  St  Sp  Ac  Mi  CC  AS  SN  EX  Hp  Kill

team 2 @ 20 missions (October 24th, 2084)
1as  42  29  47  59  22  70  21  30  135  21
2sn  46  33  45  65  17  21  64  24  125  24
3sn  50  31  47  47  25  20  63  23  128  14
4sn  46  40  48  61  24  17  70  30  132  17
5ex  51  35  37  45  24  20  21  54  125  08
7ex  51  33  43  45  21  23  23  62  129  09

team 1 @ 30 missions (November 16th, 2084)
1sn  50  40  59  66  29  24  72  24  128  23
2as  55  43  55  69  21  84  22  29  128  23
3ex  59  37  45  56  35  23  28  68  122  15
4sn  47  45  56  64  28  21  75  36  137  25
5ex  56  36  40  68  25  23  34  68  131  19
6sn  37  40  56  66  32  27  77  31  140  29
7ex  58  39  48  55  18  26  25  67  123  20

team 1 @ 40 missions (January 6th, 2085)
1sn  52  43  66  77  31  24  86  24  137  39
2as  57  46  63  82  21  100 22  29  138  44
3ex  61  40  48  61  35  23  28  76  127  20
4sn  50  48  64  73  28  21  89  36  145  41
5ex  58  39  46  76  29  23  34  80  139  30
6sn  59  43  61  74  32  27  86  31  146  43
7ex  60  42  50  60  18  26  25  73  127  24

--- End code ---

It should be noted that team 2 hit an alien base with 11 aliens in it, it was their 25th mission. Team 1 hit the alien base with 25 aliens in it as their 40th mission. Five of them (four of the listed guys and one unlisted guy) gained rank from that mission and exactly two of them are not in the hospital now. A PB rifle snap shot leaves these guys with 30 to 40 health left and 8 bleeding. The lightest PB cannon hit leaves them with 10 to 20 health left and 10 to 12 bleeding, if it doesn't kill them. Combat hovernets and close range heavy needler blasts instantly kill them. Also that alien spawn point behind glass and next to the soldier spawn points needs to move. I just started hitting Replay every time an armored ortnok with a PB cannon or heavy needler was in it. Waiting for the reload was better than losing/wounding 2 to 3 soldiers before I even got off the spawn points.

--- End quote ---

Would you mind sharing that save?

H-Hour:
Yes, I'd love to see the save if you don't mind. I'm particularly interested in that assault guy you got to 100! Does he have way more kills than everyone else?

I've removed the spawn point in the alien base entrance now.

Telok:
Gnarrgh, phooey phooey phooey!

It's been overwritten. I make a new save right before every mission landing and use the first five slots. The earliest save I have is the 16th and the last is on the 28th. The 16th save is the very next mission after the base mission. Unfortunately I seem to have played one too many missions.

Sorry.

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