General > Discussion
Disruptive changes to stat calculation in latest 2.5-dev
H-Hour:
--- Quote from: heisenbug on August 21, 2013, 10:26:21 pm --- I vote for removing the labels, considering also that having "mediocre" soldiers is one of the frequent complaints from new players on the forum.
--- End quote ---
Yes! I want to do this. I recently asked in irc for objections and didn't hear any. Maybe this will happen soon.
Thanks for the stats. Glad to see people are catching onto the benefits of going without armour.
Telok:
Sorry for the delay. I had two alien bases adjacent to each other and inside an inner and outer radar coverage overlap between two bases. This is on Hard difficulty and I've only just managed to produce my first suit of Power Armor, which was in transit to my primary team when the bases cropped up. Facing heavy armor ortnoks, with PB cannons or heavy needlers, and combat hovernets when your soldiers only have nano-composite armor is bad. So I spent a week playing dwarf fortress.
--- Code: ---Rol St Sp Ac Mi CC AS SN EX Hp Kill
team 2 @ 20 missions (October 24th, 2084)
1as 42 29 47 59 22 70 21 30 135 21
2sn 46 33 45 65 17 21 64 24 125 24
3sn 50 31 47 47 25 20 63 23 128 14
4sn 46 40 48 61 24 17 70 30 132 17
5ex 51 35 37 45 24 20 21 54 125 08
7ex 51 33 43 45 21 23 23 62 129 09
team 1 @ 30 missions (November 16th, 2084)
1sn 50 40 59 66 29 24 72 24 128 23
2as 55 43 55 69 21 84 22 29 128 23
3ex 59 37 45 56 35 23 28 68 122 15
4sn 47 45 56 64 28 21 75 36 137 25
5ex 56 36 40 68 25 23 34 68 131 19
6sn 37 40 56 66 32 27 77 31 140 29
7ex 58 39 48 55 18 26 25 67 123 20
team 1 @ 40 missions (January 6th, 2085)
1sn 52 43 66 77 31 24 86 24 137 39
2as 57 46 63 82 21 100 22 29 138 44
3ex 61 40 48 61 35 23 28 76 127 20
4sn 50 48 64 73 28 21 89 36 145 41
5ex 58 39 46 76 29 23 34 80 139 30
6sn 59 43 61 74 32 27 86 31 146 43
7ex 60 42 50 60 18 26 25 73 127 24
--- End code ---
It should be noted that team 2 hit an alien base with 11 aliens in it, it was their 25th mission. Team 1 hit the alien base with 25 aliens in it as their 40th mission. Five of them (four of the listed guys and one unlisted guy) gained rank from that mission and exactly two of them are not in the hospital now. A PB rifle snap shot leaves these guys with 30 to 40 health left and 8 bleeding. The lightest PB cannon hit leaves them with 10 to 20 health left and 10 to 12 bleeding, if it doesn't kill them. Combat hovernets and close range heavy needler blasts instantly kill them. Also that alien spawn point behind glass and next to the soldier spawn points needs to move. I just started hitting Replay every time an armored ortnok with a PB cannon or heavy needler was in it. Waiting for the reload was better than losing/wounding 2 to 3 soldiers before I even got off the spawn points.
ShipIt:
--- Quote from: Telok on August 31, 2013, 06:24:19 am ---Sorry for the delay. I had two alien bases adjacent to each other and inside an inner and outer radar coverage overlap between two bases. This is on Hard difficulty and I've only just managed to produce my first suit of Power Armor, which was in transit to my primary team when the bases cropped up. Facing heavy armor ortnoks, with PB cannons or heavy needlers, and combat hovernets when your soldiers only have nano-composite armor is bad. So I spent a week playing dwarf fortress.
--- Code: ---Rol St Sp Ac Mi CC AS SN EX Hp Kill
team 2 @ 20 missions (October 24th, 2084)
1as 42 29 47 59 22 70 21 30 135 21
2sn 46 33 45 65 17 21 64 24 125 24
3sn 50 31 47 47 25 20 63 23 128 14
4sn 46 40 48 61 24 17 70 30 132 17
5ex 51 35 37 45 24 20 21 54 125 08
7ex 51 33 43 45 21 23 23 62 129 09
team 1 @ 30 missions (November 16th, 2084)
1sn 50 40 59 66 29 24 72 24 128 23
2as 55 43 55 69 21 84 22 29 128 23
3ex 59 37 45 56 35 23 28 68 122 15
4sn 47 45 56 64 28 21 75 36 137 25
5ex 56 36 40 68 25 23 34 68 131 19
6sn 37 40 56 66 32 27 77 31 140 29
7ex 58 39 48 55 18 26 25 67 123 20
team 1 @ 40 missions (January 6th, 2085)
1sn 52 43 66 77 31 24 86 24 137 39
2as 57 46 63 82 21 100 22 29 138 44
3ex 61 40 48 61 35 23 28 76 127 20
4sn 50 48 64 73 28 21 89 36 145 41
5ex 58 39 46 76 29 23 34 80 139 30
6sn 59 43 61 74 32 27 86 31 146 43
7ex 60 42 50 60 18 26 25 73 127 24
--- End code ---
It should be noted that team 2 hit an alien base with 11 aliens in it, it was their 25th mission. Team 1 hit the alien base with 25 aliens in it as their 40th mission. Five of them (four of the listed guys and one unlisted guy) gained rank from that mission and exactly two of them are not in the hospital now. A PB rifle snap shot leaves these guys with 30 to 40 health left and 8 bleeding. The lightest PB cannon hit leaves them with 10 to 20 health left and 10 to 12 bleeding, if it doesn't kill them. Combat hovernets and close range heavy needler blasts instantly kill them. Also that alien spawn point behind glass and next to the soldier spawn points needs to move. I just started hitting Replay every time an armored ortnok with a PB cannon or heavy needler was in it. Waiting for the reload was better than losing/wounding 2 to 3 soldiers before I even got off the spawn points.
--- End quote ---
Would you mind sharing that save?
H-Hour:
Yes, I'd love to see the save if you don't mind. I'm particularly interested in that assault guy you got to 100! Does he have way more kills than everyone else?
I've removed the spawn point in the alien base entrance now.
Telok:
Gnarrgh, phooey phooey phooey!
It's been overwritten. I make a new save right before every mission landing and use the first five slots. The earliest save I have is the 16th and the last is on the 28th. The 16th save is the very next mission after the base mission. Unfortunately I seem to have played one too many missions.
Sorry.
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