General > Discussion
Disruptive changes to stat calculation in latest 2.5-dev
H-Hour:
It effects all levels, but easierian difficulties will face fewer ufos.
Beren_Erchamion:
Are you still interested in data on the stat change?
H-Hour:
Yes, thanks.
Telok:
--- Quote from: H-Hour on September 04, 2013, 10:41:37 pm ---It effects all levels, but easierian difficulties will face fewer ufos.
--- End quote ---
It shows too. I'm playing on hard and an in the middle of a spate of attacks. I cleared four missions in a day and still have three to complete, plus two gunboats and a corrupter flying around. While me first squad is fully in power armor my second squad is still has half the soldiers in nano-composite. With PB blasters doing ~100 damage and PB rifles doing ~75 damage through the power armor a single hit relegates a trooper to the safe zone for a few days. Bringing in new soldiers isn't working because they only have about 100 health and can't wear the power armor, making them one-shot kills for the aliens. With the AI coded to preferentially shoot at the soldiers with the least health those noob soldiers are turning into disposable mooks. It's harsh.
It looks like Hard difficulty is going to require one of two tactics, ablative armor mooks or a stable of extra soldiers that are rotated through missions from the beginning to get them the health points to survive the late game. Man, that's gonna bring back the old X-Com vibe. Mooks with electro-flares being sent out to draw fire from the aliens while your good soldiers stand back and snipe. I'm just glad we don't have cryssalids here.
H-Hour:
The game is fairly random about this too. Every time it goes to spawn new UFOs, it can spawn a lot or a few. The difficulty level just adjusts the overall likelihood, so at any time in the game you can get a real rush of UFOs.
When I play, I am always rotating soldiers in and out throughout the campaign as they get injured. This ensures a decent stable of "backup" soldiers in place even in the late game. With the faster stat gain, though, if your new guys can survive 5-10 missions, are they able to wear the power armour?
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