General > Discussion
Disruptive changes to stat calculation in latest 2.5-dev
H-Hour:
As part of our ongoing efforts to rebalance the campaign for 2.5, I've just pushed some changes to how soldier experience points are gained and how stat growth is calculated for these experience points.
These changes may be disruptive to ongoing campaigns.
Updating your copy of the game to after these changes will apply the new stat calculations to your soldiers, who have accumulated experience points under the old system. As a result, your soldiers will likely become much more powerful after their first combat mission. Using my own late-game save as a test, I found the following stats saw dramatic changes:
* Strength: your soldiers will become very strong.
* Mind: your soldiers' mind stat will become very high. You'll probably see sudden jumps in rank.
* Accuracy and weapon skills: these will jump and, if you're late in the game, can even reach the max 100.
The rate of growth for stats has been adjusted, along with the number of UFOs you are likely to face, so new games should not have these balancing problems. If you're early in your 2.5-dev campaign, the effect should be minor and I would suggest updating and continuing to play.
Further refinements are in the pipeline with regards to how accuracy and speed are calculated, but these should not prove as disruptive. The accuracy calculations have now been adjusted so that high stats have more impact on improved accuracy.
You can read the rationale and data behind these changes in the proposal in our wiki.
Telok:
I have some feedback for you. I scrapped my last game (a bugged bomber mission was tanking my world happiness rating) and recompiled. This is from playing on the Hard setting, the format is
Role, Strength, Speed, Accuracy, Mind, CC, AS, SN, EX, Health, Kills.
--- Code: ---Rol St Sp Ac Mi CC AS SN EX Hp Kill
team 1 @ 10 missions (July 9th, 2084)
1sn 45 33 49 50 29 24 51 17 114 08
2as 50 37 42 50 21 49 22 27 109 05
3ex 54 30 38 44 35 23 28 49 110 06
4sn 40 38 41 46 28 21 44 34 118 06
5ex 50 29 32 52 25 23 34 45 118 06
6sn 53 33 42 48 32 27 50 29 122 09
7ex 53 33 39 40 18 26 25 45 109 07
team 1 @ 20 missions (August 15th, 2084)
1sn 48 37 56 60 29 24 66 22 123 18
2as 53 40 49 62 21 67 22 29 120 15
3ex 57 34 43 51 35 23 28 61 117 11
4sn 44 42 48 53 28 21 59 34 128 11
5ex 53 33 36 60 25 23 34 54 124 11
6sn 55 37 49 57 32 27 64 31 132 18
7ex 56 36 43 47 18 26 25 55 116 11
team 2 @ 5 missions (July 9, 2084)
1as 35 20 35 41 22 44 21 22 119 05
2sn 39 23 30 43 17 21 37 16 108 03
3sn 44 21 35 33 20 20 42 15 115 04
4sn 39 30 32 45 24 17 42 17 115 04
5ex 44 25 28 32 24 20 21 31 112 02
6ex 43 29 35 39 16 16 19 40 119 05
7ex 44 25 34 33 21 23 23 38 116 03
team 2 @ 11 missions (August 15th, 2084)
1as 38 24 41 49 22 56 21 22 126 11
2sn 42 27 36 52 17 21 49 16 115 10
3sn 47 25 39 39 25 20 49 15 120 08
4sn 42 34 38 51 24 17 52 25 112 08
5ex 47 29 34 10 24 20 21 46 120 06
6ex KIA
7ex 47 28 41 40 21 23 23 56 125 07
--- End code ---
H-Hour:
Thank you Telok. Can you please remember to check back in again with some numbers at 30 and 40 missions?
Telok:
Beta tester a go-go!
heisenbug:
Here you are the stats of my soldiers, at August 5th.
In contrast with Telok I'm using at the moment a single team on the first base, with rotation of the wounded soldiers. So, the number of missions performed is reported for each of them.
I'm literally in love with my Senior Warrant Officer. She likes to move in the battlefield without armor, and can perform two aimed shots in a single turn with 70%-90% accuracy at medium distance! Also the increased mobility of the close-quarter gunners is awesome, and the possibility of the assault solders to do a full auto, move and keep a snap shot for reaction fire.
--- Code: ---Date: 2048 Ago 05
Alien interest: 157
Missions: 23
Soldier Missions Kills Rank Str Spd Acc Mnd Cls Ass Snp Exp HP
------------------ -------- ----- ---------------------- --- --- --- --- --- --- --- --- ---
Badieh Martin 22 20 Senior Warrant Officer 42 41 53 57 21 19 54 27 127
Tyler Valdez 19 17 Warrant Officer 43 30 40 60 25 16 17 61 124
Giulio Al Ghadban 22 15 Warrant Officer 43 34 40 55 20 63 18 18 125
Tiago Dubey 23 10 Corporal 45 37 38 46 53 19 16 21 125
Goncalo Avitabile 17 9 Corporal 43 34 40 46 21 21 48 18 121
Mikhail Finet 12 8 Corporal 40 33 35 47 20 53 24 19 115
Christophe Mohanta 15 7 Corporal 44 36 32 49 17 43 15 24 122
Emil Herring 11 6 Lance-Corporal 42 33 36 44 20 47 22 18 113
Stephane Coelho 3 5 Lance-Corporal 34 30 33 33 20 40 20 16 109
Luis Nakamura 22 4 Lance-Corporal 45 35 27 42 37 15 15 22 120
Thierry Herring 4 3 Lance-Corporal 41 31 36 32 19 22 16 45 110
Teresa Campos 12 2 Rifleman 42 27 30 38 31 24 21 19 110
Xavier Heikkinen 3 1 Rifleman 40 28 30 32 21 24 23 15 112
--- End code ---
On the bad side, with this change the green bars used to represent the experience can very easily overlap with the labels. For example Giulio Al Ghadban has 63 in the assault skill with only 22 missions. In italian "Highly Proficient" has been translated into "Espertissimo" that hides the bar for a great part. I vote for removing the labels, considering also that having "mediocre" soldiers is one of the frequent complaints from new players on the forum.
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