project-navigation
Personal tools

Author Topic: Official Debian release for UFO:AI  (Read 24564 times)

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #15 on: August 15, 2013, 07:44:25 pm »
I'm waiting for the Debian package for SDL2_ttf at the moment but in the long run we have to switch to SDL2 anyway. I'm already scared about all the old SDL1.2 games that have no active upstream maintainer anymore but need to be converted to SDL2.  :'(

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Official Debian release for UFO:AI
« Reply #16 on: August 16, 2013, 09:14:25 pm »
why? there is imo no need to convert anything that works from sdl1 to sdl2. both libraries should be able to co-exists. sdl1 is available on plattforms where sdl2 is maybe never going to work.

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #17 on: August 17, 2013, 01:56:02 am »
why? there is imo no need to convert anything that works from sdl1 to sdl2. both libraries should be able to co-exists. sdl1 is available on plattforms where sdl2 is maybe never going to work.

That's probably a misunderstanding. Of course I will use SDL1 as long as it is available in Debian and no better alternatives exist. However it is clear that SDL1 will someday cease to exist. When libraries are no longer supported, they will be removed from Debian.  As soon as this happens, I need to come up with a plan to convert all Debian packages which use SDL1 to convert to SDL2. Fortunately this day is far away. So no worries here but I appreciate that you work on SDL2.

Offline pe9298

  • Rookie
  • ***
  • Posts: 34
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #18 on: October 25, 2013, 09:23:21 pm »
Any progress on the Official Debian release for UFO:AI ?

I hate having to boot up Windows just to play.  :(

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #19 on: October 26, 2013, 10:32:54 pm »
Hi!

I'm waiting for the developers to release 2.5.  :)

I also need some pointers whether the picomodel library at github gets updated. At the moment the library in ufo's git repository is more up to date and I also need some kind of release tarball  for it. Otherwise I wonder if it is worth to package the library separately.

Offline Sandro

  • Squad Leader
  • ****
  • Posts: 240
  • Maintenance guy for UFO:AI 3D engine
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #20 on: October 27, 2013, 03:45:10 pm »
I hate having to boot up Windows just to play.  :(

But you can always use the Linux build ...

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #21 on: January 13, 2016, 01:32:38 pm »
Finally UFO:AI is now officially in Debian and can be installed the usual way with

Code: [Select]
apt install ufoai
It will automatically migrate to Ubuntu and will be part of the next release 16.04.

https://tracker.debian.org/pkg/ufoai

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #22 on: January 13, 2016, 07:00:54 pm »
Great news!

-geever

Offline Tchey

  • Cannon Fodder
  • **
  • Posts: 6
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #23 on: January 14, 2016, 10:48:52 pm »
Nice !

Will it be possible to play the 2.6 also this way, or only 2.5 ?

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #24 on: January 14, 2016, 11:59:53 pm »
Once 2.6 is released and has been declared stable, I will package it for Debian.

Offline Tchey

  • Cannon Fodder
  • **
  • Posts: 6
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #25 on: June 05, 2017, 10:28:20 am »
Once 2.6 is released and has been declared stable, I will package it for Debian.

Greetings,

As it seems to take ages, there is no possibility to have a .deb of one of the latest version for 2.6 ? Compiling et all, it is a little scary, and a .deb from let say Q2 2017 would be very convenient.

Thanks

(edit : actually, i did compiled, and it went well. I now have the latest Linux build. Scary, but not that much !
« Last Edit: June 05, 2017, 11:24:31 am by Tchey »

Offline apo

  • Rookie
  • ***
  • Posts: 64
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #26 on: July 21, 2017, 01:01:56 am »
It seems a lot has changed in regard to the build system since 2.5. I presume it will take some time to update the current Debian packages and to understand how everything is supposed to work. I don't intend to provide Git snapshots as *.deb packages but if the release of 2.6 is imminent, please ping me and I will try my best to package the new version.

Offline se5a

  • Cannon Fodder
  • **
  • Posts: 4
    • View Profile
Re: Official Debian release for UFO:AI
« Reply #27 on: August 20, 2017, 11:37:21 pm »
due to the size of the source, it's nearly impossible to get, and noone appears to be seeding the torrent.
it'd be nice to get a dev package each month or so for those of us who don't mind testing less stable but more cutting edge builds, but don't want/unable to go through the pain of getting the source and building it.