General > Discussion

An Open Letter to the Developers

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vedrit:
On the note of soldiers being mediocre, it's a matter of perspective. Let's look at it like this: Let's say you are recruiting soldiers from Army Rangers. Compared to civilian police, they are elite. Compared to all the other troops you are recruiting, or what you need, or what they could be, they are not very good; average or mediocre.

Visitor:

--- Quote from: vedrit on September 12, 2013, 02:00:54 am ---On the note of soldiers being mediocre, it's a matter of perspective. Let's look at it like this: Let's say you are recruiting soldiers from Army Rangers. Compared to civilian police, they are elite. Compared to all the other troops you are recruiting, or what you need, or what they could be, they are not very good; average or mediocre.

--- End quote ---

That would be a good point if it would be relative. Unfortunately, at the beginning of the game, often one's average fresh grunt is mediocre while your best sharpshooter is merely decent. Coupled with the actual performance on the battlefield, it leads to assumption that stat description is general and a trooper who is good at something, is good when compared with completely untrained, talentless civilian, not when compared with experienced veterans.

H-Hour:
Stat growth has been changed in 2.5.

Talanic:
I've had a vague thought about idle engineers, provoked largely by this thread.

Obviously you don't want PHALANX making a profit from manufacture and sale.  That's a design decision and it's already been made.  However, at the same time it feels to the player like we're paying 20+ highly trained engineers to play Galaga all day.  They're part of a military organization; if they don't have anything to do, something to do *can* be found.  Why not have idle engineers with available workshop space cut out some of the cost of facility and aircraft maintenance?  Not necessarily so much as to make pumping a base full of engineers economically advantageous, just enough to justify not firing them all early game when you don't have much for them to do?

H-Hour:
UFO disassembly is what engineers should be doing when not producing something you need. They can net a very small profit from selling the scraps, and you can start stockpiling alien materials and antimatter you'll need later in the game.

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