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An Open Letter to the Developers

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Battlescared:

--- Quote from: letsdance on August 05, 2013, 10:42:36 pm ---i did that, but i still didn't know what happened. i have no clue about craft distances or damages done. i need numbers.

--- End quote ---
How many games do you play that give you numbers during an encounter?  There is often an abstraction of the fight.  Bit of a spoiler here, but as you research UFO's, you'll see their health bars.  Then you can see how the fighting is going.  And the graphics and sound do match the weapons that are being used if you pay attention, at least for our vehicle (though it may not be perfect), and the range of the weapons is shown graphically as the circle around our fighters and the ufo.  One thing that is bad is that you can't really disengage safely like you could in XCOM.

But you're also missing a big part of the game.  I rarely shoot down ufo's with fighters... I leave that job to my missile installations,which I build usually in groups of 3 around my base.  If a UFO survives my missile traps, then I can usually shoot them down with a fighter before they take any damage.  I don't try to engage every UFO, and many of them will land and then I can attack them there.  Very few ufo's leave the earth on me.  I take out 80% of them easily. 

Also, don't forget to equip all the parts of your fighter.  I don't really like this part of the interface, but there are multiple areas where you configure your fighter with weapons and utilities.  Be sure all spaces are equiped with something.  A stilleto will shoot down a fighter/scout well over 90% of the time.  And make sure you put a good pilot in it.

Point being that there are multiple ways of dealing with UFO's in UFOAI besides just sending fighters at them.  You really just haven't played long enough to learn them.

letsdance:

--- Quote from: ShipIt on August 06, 2013, 08:51:17 am ---Life is hard, you know.
--- End quote ---
but shouldn't the hard part be the strategy, instead of using the interface?


--- Quote ---Right off, maybe, put some armor on that and it takes time to equip, if yer just buying decoys then yeah.
--- End quote ---
even with equipping all those items its alot faster than repairing. fully equipping a ship doesn't take more than 2 days. repairing takes over a week easily.


--- Quote ---But the value of your workshops is their ability to produce items you can't buy on the open market (ie - fabricating items no one's ever produced before).
--- End quote ---
then it might be better to not have a workship and engineers at the beginning of the game - another point to make it easier for newbies.


--- Quote ---How many games do you play that give you numbers during an encounter?  There is often an abstraction of the fight.
--- End quote ---
yes and that's ok. xcom also didn't give numbers. but in UFOAI, when i lose a fight, i only get the information this information. i don't know how close i was to killing the UFO (therefore i don't know if i should send another fighter after it) or if my weapons had any effect at all. or if the long range weapons were of better use than the short range weapons. when i win the fight i don't know if it was pure luck (maybe the ufo does much damage on one hit but didn't hit often) or not. XCOM paused the game when a fight began and then let me see the progress. that was sufficient information to take decisions. i think in XCOM it was too easy to escape an UFO btw. of course it would be best, if a damaged vehicle loses speed.

anyways, i'll just come back next year or so, and see if i like later versions better =)

kurja:
Is aircraft repair time affected by anything the player does? Like, if I had 40 engineers in the same base as the aircraft...?

ShipIt:

--- Quote from: kurja on September 07, 2013, 12:17:25 am ---Is aircraft repair time affected by anything the player does? Like, if I had 40 engineers in the same base as the aircraft...?

--- End quote ---

Iirc it´s hardcoded to repair 1% of damage per hour. We should assume each aircraft comes with it´s own ground crew.

Soandso:
You can easily see how an air battle goes by slowing time to 5:1 when at weapons range.  I play at the highest difficulty and have been cleaned out a few times and come back with different arrangement.  It's kinda easy in a way because there is always only 1 UFO vs whatever you field.

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