Development > Artwork

blender import problem

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AntJam:
It seems that the script is only importing the first frame. Tried in several versions of blender 2.63+ (both 64 and 32 bit on Vista64 machine) ,  I think it might apply to the exporter too although maybe I'm doing something wrong. This isnt urgent (I dont have loads of cool content waiting to amaze and astound unfortunately) so if you get the time have a peek.

DarkRain:
Just to be sure, did you check the 'Import animation' option (left side)? Same for the exporter (but called Export animation oc)

AntJam:
 :-[  ok see now I feel like a COMPLETE numpty...never even noticed that little check box....DOH!!
    Thanks for clearing that little nugget of confusion up (my only consolation is that some other doughnut might be saved the embarrassment of making the same error)  ;)

DarkRain:
Well, it isn't very obvious, but maybe that option is pointless for the importer? For the exporter it keeps you from accidentally exporting the 250 frames that Blender adds by default when all you wanted was a static object, but for the importer it could be dropped, what people think?

AntJam:
Maybe if the box was checked by default then anyone finding a use to load a single frame (maybe a long animation and they just want to check/adjust the skin) still can simply by unchecking it.

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