Thank you for those answers. Selling via mousewheel works nice indeed, I just didn't think of it. The upped difficulty of 2.5 was somewhat surprising, but I got used to it. It might be a bit frustrating for new players though.
However, I'm having serious stability issues. Crashes do occur frequently in the battlescape, never so far in the geoscape or during base management. Symptoms are mostly:
- sometimes I get a "open gl driver lost connection with the display driver and is unable to continue" message after the game exited to Win
- sometimes the screen turns black completely, computer freezes and has to be rebootet
- sometimes I get some garbled sounds or gfx shortly before the crash happens like described above
I use NVidia drivers 314.22 (latest I could find). In the settings I put the "threaded" option off, since I read that's recommended. Is there any other specific setting known that has to be used (or avoided)?
Also, re the installation question - I had briefly installed 2.4 before, but did uninstall it before installing 2.5. The install folder was completely empty, but I didn't check if all user data were removed (if that matters).
The lag with smoke grenades is still there, but for now my main concern is to get the game to run more stable during missions. I was able to finish some missions, but sooner or later it crashes.
Any help would be appreciated.
Recent crashdump entries:
======start======
Date: 2013-04-30
Windows version 6.1 (Build 7601) Service Pack 1
Win32 DEBUG build 1351893478, cpu: IA-32, version: 2.5-dev
Failed to get file flags from (C:\Windows\syswow64\msvcrt.dll) File in wrong format
0x74629f40 : C:\Windows\syswow64\msvcrt.dll : memmove
0x839db9 : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algobase.h
0x83b867 : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algobase.h
0x83b9fd : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algobase.h
0x83ac0e : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algobase.h
0x839f5a : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/vector.tcc
0x83a0ee : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_vector.h
0x83a286 : D:\UFO AI\ufo.exe : d:/ufoaiwin32buildenv/mingw/bin/../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_vector.h
0x46f8ff : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/common/dbuffer.cpp
0x46cc39 : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/common/net.cpp (715) : in function (_Z17NET_StreamEnqueueP10net_streamPKci)
0x46f43e : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/common/netpack.cpp (618) : in function (_Z17NET_WriteConstMsgP10net_streamPK7dbuffer)
0x4860ca : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/server/sv_send.cpp (138) : in function (_Z12SV_MulticastiP7dbuffer)
0x47e0bc : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/server/sv_game.cpp (335) : in function (SV_EndEvents)
0x6a60e176 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_events.cpp (638) : in function (_Z10G_EventEndv)
0x6a60ea24 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_events.cpp (340) : in function (_Z17G_EventActorWoundPK7edict_si)
0x6a61036f : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_health.cpp (163) : in function (_Z16G_SendWoundStatsP7edict_s)
0x6a615969 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_stats.cpp (41) : in function (_Z11G_SendStatsP7edict_s)
0x6a61348d : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_morale.cpp (157) : in function (_Z17G_MoraleBehaviouri)
0x6a615545 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_round.cpp (225) : in function (_Z16G_ClientEndRoundP8player_s)
0x6a605739 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_ai.cpp (1212) : in function (AI_PlayerRun)
0x6a605782 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_ai.cpp (1230) : in function (_Z6AI_Runv)
0x6a611117 : D:\UFO AI\base\game.dll : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/game/g_main.cpp (452) : in function (_Z10G_RunFramev)
0x47e8f4 : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/server/sv_game.cpp (648) : in function (_Z15SV_RunGameFramev)
0x47e93f : D:\UFO AI\ufo.exe : D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5/src/server/sv_game.cpp (634) : in function (_Z21SV_RunGameFrameThreadPv)
0x66b7c1 : D:\UFO AI\ufo.exe : SDL_thread.c
0x66bc04 : D:\UFO AI\ufo.exe : SDL_systhread.c
0x66bc5d : D:\UFO AI\ufo.exe : SDL_systhread.c
Failed to get file flags from (C:\Windows\syswow64\msvcrt.dll) File in wrong format
0x74631287 : C:\Windows\syswow64\msvcrt.dll : itow_s
Failed to get file flags from (C:\Windows\syswow64\msvcrt.dll) File in wrong format
0x74631328 : C:\Windows\syswow64\msvcrt.dll : endthreadex
Failed to get file flags from (C:\Windows\syswow64\kernel32.dll) File in wrong format
0x748633aa : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk
Failed to get file flags from (C:\Windows\SysWOW64\ntdll.dll) File in wrong format
0x76f09ef2 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain
Failed to get file flags from (C:\Windows\SysWOW64\ntdll.dll) File in wrong format
0x76f09ec5 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain
======end========