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Author Topic: Looking for a 3D Artist for a commercial game  (Read 5868 times)

Offline Crystan

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Looking for a 3D Artist for a commercial game
« on: August 16, 2012, 08:40:38 pm »
Since we had not luck with our last applicants, we (Atomic-Gear) decided to change our plans.

We now want to develope a "Space Tower Defense" game which would require much less 3D-Assets than the shoot em up project (which is not cancelled, but on hold).

If you're interested check out our job offer at IndieDB: http://www.indiedb.com/company/atomic-gear/jobs/3d-artist33 or send me private message here on the forums!

[01 May 2013]
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Old Post:

Hi Ho! Iam looking for a 3D Artist with decent 2D / texturing skills who is interested in working on a commercial game project which is currently in the pre-production stage for PC and Mobile Phones whereof iam the Game, Story and Sound Designer. It is an anime themed / styled sci-fi game in that you take control of a spacecraft in a top-down view to destroy your enemies, fight bosses, buy new ships, weapons you can upgrade (like Tyrian or Raptor - Call of Shadow) and advance in a interesting (not a plain) Story. Aiming for a release on mobile devices (Android, iOS) and PC (Steam, Desura), its the second game of the indie dev team Atomic-Gear of which iam one of the founders. You can checkout our first game here: http://www.indiedb.com/games/the-pirate-game

Requirements:
- Good 3D/2D art skills, especially in creating anime styled and low poly assets (sci-fi/high-tech/mecha/modern/environment)
- Animation skills (mainly mechanical objects like ship parts etc.)
- High motivation and enough time to timely finish the required assets
- Expierence with creating low poly assets

Nice-to-have skills:
- Capable of drawing of 2D characters (avatars, backgrounds etc.) and concept arts
- Capable of creating steampunk 3D/2D assets
- Expierence with the Unity3D Engine

Your job will be:
- Create all types of 3D and 2D assets (environments, characters, objects etc. - depends on your specialtys)

Compensation:
Compensations will be negotiated before getting accepted (profit share, per model basis or fixed amount *after release*, etc.)

After we had bad luck with some applicants of our last game, i need to mention that you have to be reliable. We cannot need someone who's doing stuff very slowly and/or then suddenly vanishes, so that we cannot use the content and have to start over again.

To Apply:

Send us a mail with some samples/references of your previous work at job.applications [at] atomic-gear [dot] net or send me a message here on the forum.
« Last Edit: May 01, 2013, 01:01:46 pm by Crystan »

Offline Crystan

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Re: Looking for a 3D Artist for a commercial game
« Reply #1 on: October 12, 2012, 05:59:13 pm »
We're still looking for applicants, in case someone is interested or knows someone who probably would be interested.

Offline Latino210

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Re: Looking for a 3D Artist for a commercial game
« Reply #2 on: October 12, 2012, 11:10:56 pm »
Are you willing to hire somebody working from Italy? There is a friend of mine that could be interested, he's quite good at that.

Offline Crystan

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Re: Looking for a 3D Artist for a commercial game
« Reply #3 on: October 12, 2012, 11:38:19 pm »
Well as long as he can write and understand english theres no problem - but keep in mind we're a small indie dev - no company. ;) However, if he's interested and is cool with the possible compensation methods - sure.

Offline Crystan

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Re: Looking for a 3D Artist for a commercial game
« Reply #4 on: February 06, 2013, 12:44:10 am »
Once more our last applicant was a pure failure. So we're again looking for a reliable 3D-Artist.

Offline Crystan

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Re: Looking for a 3D Artist for a commercial game
« Reply #5 on: May 01, 2013, 01:00:37 pm »
Bumping thread because of a updated opening post.