Technical support > Bugs in stable version (2.5)

Load saved game very slow

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jcjordan:
I've seen the same thing in my very late game version & it's at the point that SoftwareSimian mentions - in mine it's about a 2-4+min wait on the  employees. I assume it's the loading of all the employee info in the hire pools. I've got alot of unused soldiers, workmen & scientists that I'll never use. Would just having a pool that says you've got X  number of this type & not give them names/stats until actually hired work to alleviate the problem or maybe a way to dismiss/cull people from the pool?

Conan:
Now I am in the later game and load time has increased to 45s.

DarkRain:
@jcjordan: Can't right-click the checkbox to remove characters from the employee pools? I don't know if it will help, but trying shouldn't hurt.

jcjordan:

--- Quote from: DarkRain on May 21, 2013, 09:01:11 pm ---@jcjordan: Can't right-click the checkbox to remove characters from the employee pools? I don't know if it will help, but trying shouldn't hurt.

--- End quote ---

I didn't know about that, I'll give that a try to see what it does.

SoftwareSimian:

--- Quote from: DarkRain on May 21, 2013, 09:01:11 pm ---Can't right-click the checkbox to remove characters from the employee pools? I don't know if it will help, but trying shouldn't hurt.
--- End quote ---
It does affect load time.

I took my worst-case end-game savefile and purged all the not-hired employees (I lost count, but there were several hundred of them, maybe 300-500 or so?, including soldiers, pilots, workers, scientists). I left the 151 active/hired employees as-is.

Before, load time with all employees (both active and inactive):
--- Code: ---2013/05/21 19:30:45 ...Running subsystem 'employee'
2013/05/21 19:31:21 ...subsystem 'employee' - loaded.
= 36 seconds to load "employee" subsystem
--- End code ---

After with inactive employees deleted:
--- Code: ---2013/05/21 19:50:47 ...Running subsystem 'employee'
2013/05/21 19:50:55 ...subsystem 'employee' - loaded.
= 8 seconds to load "employee" subsystem
--- End code ---
The "hurt", of course, is that I no longer have those employee candidates in the pool to choose from if I want to hire more employees.

Load time seems directly related to number of employees: I eliminated about 75% of my labour pool and reduced load time by about the same amount.

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