Technical support > Bugs in stable version (2.5)

Load saved game very slow

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SoftwareSimian:

--- Quote from: jffdougan on March 27, 2013, 04:15:42 pm ---My laptop (which machine is the one that runs UFO: AI) is a 2.00 Gb RAM machine. That certainly might explain why my load times are longer than SS's.
--- End quote ---
But are they? What are you load times like? Despite my high-end machine I'm getting 20-40 second load times.

jffdougan:
I think it was about 120 sec the last time I thought to try to clock it.

SoftwareSimian:
Looking at ufoconsole.log I see where the delay is occurring:
The whole load process should take about one second, except for this:
--- Quote ---2013/04/15 10:41:05 ...Running subsystem 'employee'
2013/04/15 10:41:29 ...subsystem 'employee' - loaded.
--- End quote ---
24 seconds to load "subsystem 'employee'".


Full load log for reference:
--- Code: ---2013/04/15 10:41:04 Loading savegame xml (size 69190)
2013/04/15 10:41:04 Loading savegame
...version: 4
...game version: 2.5-dev
...xml Size: 810624, compressed? y
2013/04/15 10:41:04 Shutdown gametype 'Campaign mode'
2013/04/15 10:41:04 Change gametype to 'Campaign mode'
2013/04/15 10:41:04
--- save subsystem initialization --
2013/04/15 10:41:04 added campaign subsystem
2013/04/15 10:41:04 added research subsystem
2013/04/15 10:41:04 added base subsystem
2013/04/15 10:41:04 added hospital subsystem
2013/04/15 10:41:04 added market subsystem
2013/04/15 10:41:04 added employee subsystem
2013/04/15 10:41:04 added aliencont subsystem
2013/04/15 10:41:04 added aircraft subsystem
2013/04/15 10:41:04 added alien base subsystem
2013/04/15 10:41:04 added interest subsystem
2013/04/15 10:41:04 added installation subsystem
2013/04/15 10:41:04 added mission subsystem
2013/04/15 10:41:04 added ufostores subsystem
2013/04/15 10:41:04 added production subsystem
2013/04/15 10:41:04 added messagesystem subsystem
2013/04/15 10:41:04 added stats subsystem
2013/04/15 10:41:04 added nations subsystem
2013/04/15 10:41:04 added transfer subsystem
2013/04/15 10:41:04 added xvirate subsystem
2013/04/15 10:41:04 added messageoptions subsystem
2013/04/15 10:41:04 added triggerevents subsystem
2013/04/15 10:41:04 Campaign data loaded - size 663400 bytes
2013/04/15 10:41:04 ...techs: 217
2013/04/15 10:41:04 ...buildings: 16
2013/04/15 10:41:04 ...ranks: 16
2013/04/15 10:41:04 ...nations: 8
2013/04/15 10:41:04 ...cities: 456
2013/04/15 10:41:04
2013/04/15 10:41:04 Load 'slot3' 21 subsystems
2013/04/15 10:41:04 ...Running subsystem 'campaign'
2013/04/15 10:41:05 ...subsystem 'campaign' - loaded.
2013/04/15 10:41:05 ...Running subsystem 'research'
2013/04/15 10:41:05 ...subsystem 'research' - loaded.
2013/04/15 10:41:05 ...Running subsystem 'base'
2013/04/15 10:41:05 ...subsystem 'base' - loaded.
2013/04/15 10:41:05 ...Running subsystem 'hospital'
2013/04/15 10:41:05 ...subsystem 'hospital' - loaded.
2013/04/15 10:41:05 ...Running subsystem 'market'
2013/04/15 10:41:05 ...subsystem 'market' - loaded.
2013/04/15 10:41:05 ...Running subsystem 'employee'
2013/04/15 10:41:29 ...subsystem 'employee' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'aliencont'
2013/04/15 10:41:29 ...subsystem 'aliencont' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'aircraft'
2013/04/15 10:41:29 ...subsystem 'aircraft' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'alien base'
2013/04/15 10:41:29 ...subsystem 'alien base' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'interest'
2013/04/15 10:41:29 ...subsystem 'interest' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'installation'
2013/04/15 10:41:29 ...subsystem 'installation' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'mission'
2013/04/15 10:41:29 ...subsystem 'mission' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'ufostores'
2013/04/15 10:41:29 ...subsystem 'ufostores' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'production'
2013/04/15 10:41:29 ...subsystem 'production' - loaded.
2013/04/15 10:41:29 ...Running subsystem 'messagesystem'
2013/04/15 10:41:30 ...subsystem 'messagesystem' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'stats'
2013/04/15 10:41:30 ...subsystem 'stats' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'nations'
2013/04/15 10:41:30 ...subsystem 'nations' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'transfer'
2013/04/15 10:41:30 ...subsystem 'transfer' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'xvirate'
2013/04/15 10:41:30 ...subsystem 'xvirate' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'messageoptions'
2013/04/15 10:41:30 ...subsystem 'messageoptions' - loaded.
2013/04/15 10:41:30 ...Running subsystem 'triggerevents'
2013/04/15 10:41:30 ...subsystem 'triggerevents' - loaded.
2013/04/15 10:41:30 File 'slot3' successfully loaded from compressed xml savegame.
--- End code ---

Kemlo:

--- Quote from: SoftwareSimian on April 15, 2013, 05:02:11 pm ---Looking at ufoconsole.log I see where the delay is occurring:
The whole load process should take about one second, except for this:24 seconds to load "subsystem 'employee'".

--- End quote ---
I have the same issue, only this has been the case for as long as I can remember so I just assumed it was normal. Checking my log shows that the employee subsystem takes 23 second to load.
I compiled 2.5dev myself on 25/3/2013.  Running Win7 64bit, Phenom II X3 720, 8GB RAM, AMD 7850 graphics card.

Conan:
Hi, I also have the same issue with 15.May full install version, load time is 35s. I also had slow air combat in stable 2.4 version, but never slow load time before (started to play AI from stable 2.1).

Anticipation was too great to wait for a stable 2.5 :)


Win 7 64bit, RAM 4GB, VGA 1GB, CPU Q6600

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