Technical support > Bugs in stable version (2.5)
firing radii - Dragon vs. Stiletto
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jffdougan:
I'm not sure if this is a bug, and don't know where to look. In my current saved game, I've finally gotten my first Dragon interceptor built, and its firing radius when armed with two particle beams seems to be smaller than that of a Stiletto with the same equipment. Is it an artifact of something, a legitimate bug, am I misjudging, or is this deliberate?
H-Hour:
I really don't know how that works, so I could be wrong, but I think you might be looking at the aircraft's radar range, not the weapon range.
jffdougan:
--- Quote from: H-Hour on March 07, 2013, 10:35:32 am ---I really don't know how that works, so I could be wrong, but I think you might be looking at the aircraft's radar range, not the weapon range.
--- End quote ---
No, these were the red rings.
jcjordan:
I've kinda noticed the same thing as well but I just thought that I dropped some other weapon off in the difference between the Stilletto & Dragon (I lose the nose mounted laser)
My normal loadout for the Stilletto - laser in the nose & either two missle racks or missle rack/particle beam whereas on the Dragon it's missle rack/particle beam
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