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How-to draft beginnings

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jffdougan:
The following items have had basic "how-tos" requested. Per the thread with the original quote, these should be more like a cross between a user manual and a FAQ than like a strategy guide. This thread exists for that purpose - the posting of drafts, critiquing and rephrasing thereof, and suggestions for additional topics. I'll be reserving a bunch of posts after this so that the individual topics can each get their own posts.

As a note: I'm not positive I get the flashbangs part well enough to write it, but I'll give it a shot.


--- Quote from: H-Hour on February 18, 2013, 10:11:13 pm ---
--- Code: ---Basic Concepts (Campaign)
 Research
 Production
 UFO Interception
 UFO Disassembly
 Nation Happiness
 
Basic Concepts (Ground Combat)
 Time Units
 Reaction Fire
 Soldier Weight and Encumbrance
 Wounds and Healing
 Auxiliary Equipment
--- End code ---

Please note that we want these to be very simple, short, clear and straightforward. Consider this a how-to on the absolute basics, not a strategy guide. Please also realise that I or others will probably change and edit any text you contribute, but a head-start will still be appreciated.

If there are other concepts that need to be explained, suggest them, but don't feel bad if we reject. This is really just the basics, not a full manual.

--- End quote ---

jffdougan:
Research

PHALANX will need to conduct a broad research program to combat the superiority of alien technology. Our scientists will examine any artifacts recovered from a successful combat mission and deliver new research proposals via the mail client.

To develop the research program, build new laboratory facilities, hire more scientists and set them to work on a specific research project. With luck, we will be able to leverage what we learn to deploy more effectively on the battlefield and maybe one day take the fight to the enemy.

Addendum  (note: addenda is plural)

Artifacts must be stored in the same base where they are researched. If a research project is listed as unable to be researched at a particular base, it may be stored at a different base or you may need to research another project before it can be adequately studied.

jffdougan:
Production

We may be able to repurpose captured alien technology for use in the war, but PHALANX will also need to produce its own advanced Terran technology and aircraft.

Our initial base has workshop space for a few engineers, but to improve the pace of production we'll need to build additional workshops, hire more engineers and set them to work on something.

jffdougan:
UFO Interception

We can't just wait around for the aliens to come knocking at our door. We need to detect alien craft and shoot them down whenever possible. The initial PHALANX base includes a powerful radar facility, but we'll need to build off-site radar towers to cover more of the sky.

Once a UFO has been detected, we'll need to dispatch our nearest interceptors to try to shoot it down. But we're heavily outgunned in the air, so we should send multiple aircraft whenever possible.

Addenda

Off-site radar towers have a smaller detection range than our in-base installations.

Previously unseen types of UFOs should be approached with extreme caution until our scientists and engineers can establish their combat capabilities.

Alien activity will often go undetected in areas where our radar coverage doesn't reach and the funding nations will be angry when PHALANX fails to respond to these attacks.

jffdougan:
UFO Disassembly

Disassembling captured UFOs will be vital in the battle to uncover secrets about the alien technology. PHALANX will need to build a UFO Yard -- an off-base installation to house the recovered crafts -- as soon as possible.

Our engineers will need to travel to the storage site and transport the components back to their workshop, so UFO Yards should be built close to the base where work will occur.

Addendum

Before our engineers can disassemble a UFO in a way that will yield usable materials, they'll need the complete technical readout from the research teams.

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