Thanks for starting the work on this jffdougan. As I mentioned in a PM, I think we should avoid giving specific instructions relating to the UI (click this button, etc), because this changes frequently and the texts will quickly become outdated.
It's a hard line to walk between being technically useful but not too specific. Here I've drafted up a sample edit on the Research item. Notice a couple things:
1. I try to keep the tone formal and operational, as though it might be a military directive, without being an actual formal document, which would in reality be too specific for our needs.
2. I try to disguise the this-is-how-you-do-it bits in simple and broad text, because the player is a commander after all and shouldn't have to be told too much. For instance, look at this line: "To develop the research program, build new laboratory facilities, hire more scientists and set them to work on a specific research project." By using the phrase "to develop the research program" I make it sound like its an advisory statement on expanding and improving research. But actually I'm telling the player the most basic information on how to use the research mechanic. This form of disguising our purpose is important for giving the player information without patronizing them too much.
3. I think if there is useful clarifying information like the unavailable research items, we should try and put them into an Addenda or something like that, in order to keep it out of the main text, which should be like a summary.
PHALANX will need to conduct a broad research program to combat the superiority of alien technology. Your scientific advisor will examine any artifacts recovered from a successful combat mission and deliver new research proposals to your mail client.
To develop the research program, build new laboratory facilities, hire more scientists and set them to work on a specific research project. With luck, we will be able to leverage what we learn to deploy more effectively on the battlefield and maybe one day take the fight to the enemy.
Addenda
Artifacts must be stored in the same base where they are researched. If a research project is listed as unable to be researched at a particular base, it may be stored at a different base or you may require another project be researched before it can be adequately studied.