Development > Artwork

First go at vehicle building

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AntJam:
update...gave the front and side windows some tweaking and did a rough render as a guideline

AntJam:
wow been a while...anyhoo  I have shelved vehicle building for now, just too big a project for someone with so little experience so I decided to start smaller and made a new DF_clip model (see image) so made the model in blender and used gimp to enhance the UV image. However after exporting the model to md2 in game it appears red and transparent.
    Wondered if anyone else has had a similar problem

H-Hour:
I'm not that familiar with Gimp but do vaguely recall having similar problems. Try checking the channels. I think Gimp may add an alpha channel even if it is unnecessary, but I'm not sure. Failing that, you can try to work around it by adjusting the settings when saving in PNG. If you see any settings for transparency turn them off.

geever:

--- Quote from: AntJam on August 15, 2013, 07:05:36 pm ---wow been a while...anyhoo  I have shelved vehicle building for now, just too big a project for someone with so little experience so I decided to start smaller and made a new DF_clip model (see image) so made the model in blender and used gimp to enhance the UV image. However after exporting the model to md2 in game it appears red and transparent.
    Wondered if anyone else has had a similar problem

--- End quote ---

I don't do modelling but based on the symptoms you said it can be due the texture path. IIRC the texture path should not contain any extension so for texture df_clip.png or df_clip.jpg the texture path should be ".df_clip" (confirm) the system will search files with supported extensions to use.

-geever

AntJam:
After some testing I figured out you have to re-name the image file used in  blender UV editing to .laserrifle_clip then the standard exporter options work fine (skin names set to "data block name").
       So to clarify the DF mag model is called laserrifle_clip.md2 (for some reason) the skin is called laserrifle_clip.jpg and the UV image in blender is called .laserrifle_clip (the dot at the front is important and no file extention)
   thanks to geever and H-Hour for your prompt responses

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