Development > Artwork

First go at vehicle building

(1/5) > >>

AntJam:
Ok so started playing round with blender about 2 weeks ago. Ran through the noob to pro tutorials and came up with this. Was intended to be an ambulance (had an idea for a clinic/hospital map), although it's come out with a more miltary flavour. Feedback always welcome.

krilain:
Cool, and I love the idea of an hospital map, moreover if it includes thr possibility to grab medikits for free all over the map.

H-Hour:
The model looks promising and could work well with a good texture. To make it feel less military-like, try making the front windshield and side-windows larger. There should be very little "body" at the front and mostly window, for maximum visibility.

Also, since your model is pretty low poly (good - it doesn't need a complex body), you could use more polys to make those wheels rounder.

Nutter:
You could also try eliminating the A pillar completely, merging the windshield and side windows.
Given the vehicle's purpose and it being seventy or so years in the future, I can see (read: hope) those things going away by then.

Also, for some reason, I am seriously reminded of the VW van. Pretty sure you know which one.

AntJam:
Thanks Nutter funnily enough my original concept idea was a wrap-around screen...somehow it got lost in the Blender wrestling. And yeah either a complete lack of windows (all visibilty camera/nightvision based) or all window with augmented reality displays and very little body (for private vehicles) seems to be on the cards.

H-Hour thanks, been dreading the texture side done a few (very rough) tries and it completely changes the character of the model might get some cheeky re-uses (fire truck/riot van/Tv truck) with minimal geometry changes. So looks like Gimp's going to get a good workout eventually.
Yep pretty low poly around the 800 mark before optimisation. And as for the wheels in http://ufoai.org/forum/index.php/topic,6861.0.html (bottom post first page) you suggest making seperate models for the wheels so I'll give that a try if its still applicable. Anyway thanks for the feedback.

Navigation

[0] Message Index

[#] Next page

Go to full version