Hi all
I wanted to open a topic about battle scapes in easier modes.
First of all, I've read the main discussion's threads about RF, and I do think that the points raised there about using flashbangs, smoke grenades, using pistols, sometimes still losing soldiers, ... the strategical stuff and the overall pace and way to fight in the battle scape are really valid. The game is IMHO more interesting that way.
I'm also not willing to speak about the RF rules, which sounds fair from what I've read, and I managed to deal with it as much as I could. (And others have tested that much more than me).
What I wanted to raise here, is that as battle scapes are as hard in easier modes than in harder ones, the alien weapons being upgraded earlier in harder modes being the only difference, IIRC.
Hence, for the more casual-like players around, just as myself
, I wanted to know whether making the aliens less accurate in the easier modes could be an more simple way to achieve easier fights without heavy refactorings. By less accurate, I mean they would have about half less chances to hit on very easy than on the normal mode. This way, the game would require a bit less strategy in easier modes, while remaining intact in harder ones.
Best regards,