General > Discussion

2.5 sucks completely

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DarkRain:
The thing with reaction fire and hit chance is that the game will actually fire several mock shots and check the results for of enemy and a of friendly units hit, cancelling reaction if not enough of the former or too many of the later are hit (moral state determines how many are 'too many' here)

also here is the reaction fire code: https://github.com/ufoai/ufoai/blob/master/src/game/g_reaction.cpp

jffdougan:

--- Quote from: H-Hour on February 14, 2013, 09:36:32 pm ---We're planning to add a section to the ufopaedia for basic game concepts like reaction fire, wounding, etc.

--- End quote ---

I'll one-up the "cool" that was posted a little while ago: If developer/coder types will put together a list of those things they wish to see in a "Basic Game Concepts" section, writing up those areas is one place where I could productively contribute.

H-Hour:

--- Quote from: jffdougan on February 18, 2013, 08:00:17 pm ---I'll one-up the "cool" that was posted a little while ago: If developer/coder types will put together a list of those things they wish to see in a "Basic Game Concepts" section, writing up those areas is one place where I could productively contribute.

--- End quote ---


--- Code: ---Basic Concepts (Campaign)
 Research
 Production
 UFO Interception
 UFO Disassembly
 Nation Happiness
 
Basic Concepts (Ground Combat)
 Time Units
 Reaction Fire
 Soldier Weight and Encumbrance
 Wounds and Healing
 Flashbangs and Field of View
--- End code ---

Please note that we want these to be very simple, short, clear and straightforward. Consider this a how-to on the absolute basics, not a strategy guide. Please also realise that I or others will probably change and edit any text you contribute, but a head-start will still be appreciated.

If there are other concepts that need to be explained, suggest them, but don't feel bad if we reject. This is really just the basics, not a full manual.

krilain:

--- Quote from: H-Hour on February 18, 2013, 10:11:13 pm ---
--- Code: ---Basic Concepts (Campaign)
 Research
 Production
 UFO Interception
 UFO Disassembly
 Nation Happiness
 
Basic Concepts (Ground Combat)
 Time Units
 Reaction Fire
 Soldier Weight and Encumbrance
 Wounds and Healing
 Flashbangs and Field of View
--- End code ---

--- End quote ---
Just as a hot suggestion, if the text could come with some explicit and simple illustration, it would be ideal. I made some attempt for RF and TU, just for giving a try. It could not exactly fit, not only because it is draft, but above all because it is not simplified to the extrem.

jffdougan:

--- Quote from: H-Hour on February 18, 2013, 10:11:13 pm ---
--- Code: ---Basic Concepts (Campaign)
 Research
 Production
 UFO Interception
 UFO Disassembly
 Nation Happiness
 
Basic Concepts (Ground Combat)
 Time Units
 Reaction Fire
 Soldier Weight and Encumbrance
 Wounds and Healing
 Flashbangs and Field of View
--- End code ---

Please note that we want these to be very simple, short, clear and straightforward. Consider this a how-to on the absolute basics, not a strategy guide. Please also realise that I or others will probably change and edit any text you contribute, but a head-start will still be appreciated.

If there are other concepts that need to be explained, suggest them, but don't feel bad if we reject. This is really just the basics, not a full manual.

--- End quote ---

Check. I think I can tackle most of these.

Is it easier to make them new wiki pages, or to put them into the current online manual, or elsewise?

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