General > Discussion
2.5 sucks completely
Quizer:
--- Quote from: H-Hour on February 05, 2013, 10:48:53 am ---No. RF is extraordinarily simple in terms of calculations and there are no die rolls involved. Please, everyone, search the forums before spreading false speculation. The RF mechanism has been explained many times and these ill-informed comments only spread misinformation.
--- End quote ---
I don't mind at all how reaction fire works, but the information about how it works really, really, should be available in-game. Either split up into several 'Tip of the day' segments, or some kind of Help section that doesn't yet exist. There could be a 'Game Mechanics' section in the UFOpaedia that spells out various basics of gameplay. Reaction fire is an integral part of how combat works, and it is not something the player should be left wondering about.
Failing that, it would be useful for that information to be easily visible on the wiki or on the forums in a sticky, rather than buried in some long-forgotten thread. If I enter 'reaction fire mechanics' or 'RF mechanics' or 'game mechanics' or other permutations of these things into the search bar, I ought to be able to find what I'm looking for, but I don't. The search engine of these forums just isn't very good - it doesn't prioritize keywords found in topic titles over keywords found in posts, and it doesn't prioritize a result with the entire search string just as you entered it over a result with the keywords strewn all over the place.
If this information was easily accessible, there wouldn't be so many questions and baseless speculations about it. This isn't sufficient for the player to base an informed decision on.
GPS51:
Agreed, It took me a couple of days of trying to read through threads (some of which were quite old) to sort out just what/how RF works. Well enough to know that it's worthless for anything more then a pistol.
Sarin:
Actually, plasma rifle, needler or assault rifle with EP ammo, set on 3 round burst/short burst mode, can be quite devastating later on when soldiers are experienced enough to make those hits count, and armored enough to force aliens use some more TU-hungry fire modes. Shotgun and later plasma blaster set on ball can be useful too. I've even scored some kills with 5-round burst RF from machinegun....
Pistols are actually quite useless for RF, since you get off a shot quick but it won't kill the alien. Not even two pistol rounds will do, and by the time he gets to fire those two shots, he'll be full of plasma.
GPS51:
I tried all those (bear in mind this was a month ago~). Only the shot gun "sometimes" got a blast off. The rest no matter how far aliens walked/shot either didn't get a shot off 90% or missed 10%.
Triaxx2:
Snipers stay together in the rear and the only other soldier that would be in range is the Rocket Launcher guy, who also has armor issues. On the other hand, if an alien gets into sight, the pistol might be the only weapon that doesn't trigger a reaction shot. Guess I'll just stick with no armor and keep replacing the snipers.
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