General > Discussion

2.5 sucks completely

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H-Hour:
Sarin is correct. I'm not sure what you guys are on about, but snipers can wear armour just fine. I really wish you guys would take more time and care to ensure that what you're saying is accurate.

Triaxx2:
Really? This is what happens when I equip armor: http://i290.photobucket.com/albums/ll274/Triaxx2/ufo00_zpsf80228f8.jpg

Sarin:
Medikit and secondary weapon right off the training, that's not a good idea. Start off with just bare minimum, maybe just drop the medikit (2 kg), and maybe spare mag for pistol or if you want to keep medikit, don't give him pistol yet. I found that I never use them anyway, at ranges they're remotely useful it's better to lob a flashbang followed by frag grenade. If you select your recruits well (I recommend taking only 30+ mind, 20+ accy and speed, 35+ strength, 20+ assault or sniper skill), they'll quickly gain enough strength to carry whole load (around 20 missions max to get over 40 strength). I do this: choose just the recruits that fit these criteria and add some fodder to fill whole team, and gradually month by month I replace fodder with better recruits. Losses of fodder are irrelevant.

Noordung:
Better take more ammo for sniper rifle instad od pistol. You dont need medikits on every solider. Just make sure if you split your Groups that every group has at least 2 soliders with medikits. You also dont need IR goggles on sniper since using it will probably left with not enough TUs for shot anyway.

Never had any problems with weight in 2.5 version. And after 65 missions all of my soliders can easily carry power armour, weapons, additional ammo, few granedes, and medikit.

Sarin:
Only map where I actually fired more than one magazine of sniper rifle ammo per soldier was dam. I never ever had need for more than one reload for most weapons except rocket launcher.

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