General > Discussion
2.5 sucks completely
ShipIt:
--- Quote from: kurja on June 06, 2013, 07:09:45 am ---shipit, in some earlier version a shot from a standing actor would hit a squadmate crouched in front of him/her, has this changed?
--- End quote ---
Yes. It´s save now.
homunculus:
For anyone who wants reaction fire to happen instantly, would you like the aliens doing the same to you?
As soon as you stick your nose around the corner into the alien's field of vision, you would get blasted by the most time unit intensive firemode of heavy particle beam.
It took some time but at last I remembered the main problem with firing: the burst firemode. In this case it would be more realistic if the first shots of the burst were fired sooner. Like a sequence of single shots (uh, I just tried to model in my head the burst accuracy decrease with sequential shots dependent on the soldier's skill of handling recoil, but I guess that would be too radical change).
kurja:
--- Quote from: homunculus on June 06, 2013, 10:15:02 am ---For anyone who wants reaction fire to happen instantly, would you like the aliens doing the same to you?
As soon as you stick your nose around the corner into the alien's field of vision, you would get blasted by the most time unit intensive firemode of heavy particle beam.
--- End quote ---
Not "instant reaction fire" per se but a parallel function, that would likely cost more tu's or come with some other complication. I don't think there's any debate over the fact it is a shortcoming of the current game mechanics that it is impossible to have a soldier simply sit tight, aim his/her weapon at a doorway and shoot at a hint of movement in the said doorway; currently the tu cost of firing a weapon is said to include 1) assuming firing position/raising the weapon, 2) aiming and finally 3) taking the shot. Suggested "overwatch mode" would, for an example, spend the tu's needed for stages 1 and 2 immediately, thus less tu's would be needed during the alien turn to actually fire - assuming the enemy ever walks into the targeted area as an actor in overwatch mode would not take any reaction shot at enemies moving about elsewhere. Thus, it would actually cost tu's just to enable this mode, in total it would cost more tu's than normal reaction fire, shots would only be taken on enemies moving in a pre-defined area, plus side being that the shots would happen faster. (ofc the above is just one way of doing it that has been discussed around here)
I'm confident this would not wreck game balance or make normal rf obsolete. But surely this has been discussed through before, just mentioning...
homunculus:
--- Quote from: kurja on June 06, 2013, 01:28:08 pm ---Not "instant reaction fire" per se but a parallel function, that would likely cost more tu's or come with some other complication.
--- End quote ---
I don't understand what would be the difference. The aliens would still blast you into cinders as soon as you look around the corner.
--- Quote from: kurja on June 06, 2013, 01:28:08 pm ---currently the tu cost of firing a weapon is said to include 1) assuming firing position/raising the weapon, 2) aiming and finally 3) taking the shot.
--- End quote ---
That assumes UFO:AI is a computer game. It is not, it is a real world battle between humans and aliens ::)
The last TU cost is missing:
4) recovering from recoil.
Therefore the shot should happen sooner than the total time units cost.
kurja:
--- Quote from: homunculus on June 07, 2013, 11:39:37 am ---I don't understand what would be the difference. The aliens would still blast you into cinders as soon as you look around the corner.That assumes UFO:AI is a computer game. It is not, it is a real world battle between humans and aliens ::)
--- End quote ---
Only if the alien happens to have pre-targeted that particular corner in it's turn (and having done so would have moved and fired less during it's turn, and during your turn would not take rf shots towards anywhere else). You make it sound like it would become impossible to move at all.
As for getting shot in the face when peeking around a corner, I don't see why that shouldn't happen every now and then.
--- Quote from: homunculus on June 07, 2013, 11:39:37 am ---The last TU cost is missing:
4) recovering from recoil.
Therefore the shot should happen sooner than the total time units cost.
--- End quote ---
whatever. it's not like I was laying out plans for some shortly upcoming feature.
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