General > Discussion

2.5 sucks completely

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homunculus:
Assuming that reaction fire is not supposed to be the primary means of killing aliens, but an emergency measure to try to save your poorly placed soldiers, I see nothing wrong with the reaction fire as long as it works according to this spec.
If X-COM reaction fire didn't work like that, then I think UFO:AI reaction fire is better.

The only thing that I would debate (your opinion may differ, of course) is that the shots should be fired half-way through the time units needed for the shot. This is because after pulling the trigger and firing the shot there should be some time for recovery.

Along the same lines (of firing half-way), it is possible to do something that has a similar effect to sneaking up to an alien.
It is estimating where the alien has moved far enough not to have time units to shoot when it has line of sight to your soldier.
Then next turn you walk around the alien (to the alien's side or behind) and kill it with a knife.
If the shot was fired half-way through the time units, it would be more difficult to walk around the alien.
Killing aliens with a knife is a bit fun, though.

Merlin:

--- Quote from: ShipIt on June 04, 2013, 06:27:13 am ---How do you spend eight TUs to "prepare" for RF? It´s simply enabling it and your soldier will use RF if he gets a chance, as often as he has enough TUs and ammo left to fire. So, if you enable RF while your soldier has eight TUs left, he is able to shot once (if the correct firemode is set in the firemode menu), if he has 16 TUs left he can shoot twice during the aliens turn.

--- End quote ---

Okay here's how i try to set up RF. I select a soldier and click to 'prepare' RF mode which takes 8 TUs. Then I have to select a 'Fire' mode for my weapon. So I select the Gun icon right next to the Reaction Fire Icon. A menu comes up asking what fire mode would I like to save for. I select Snap Shot, which costs 8 TUs. 8 + 8 = 16. Took me 8 TUs to go into RF mode, and another 8 for the lowest firing mode. 16 TUs to snap shot during the enemy turn. Alien has to dance for 16 TUs before my men shoot.


--- Quote from: homunculus on June 04, 2013, 08:46:58 am ---Assuming that reaction fire is not supposed to be the primary means of killing aliens, but an emergency measure to try to save your poorly placed soldiers, I see nothing wrong with the reaction fire as long as it works according to this spec.
If X-COM reaction fire didn't work like that, then I think UFO:AI reaction fire is better.
--- End quote ---

Smoke does the same thing and is far less random/guess work/praying.

H-Hour:

--- Quote from: Merlin on June 04, 2013, 09:18:51 am ---Okay here's how i try to set up RF. I select a soldier and click to 'prepare' RF mode which takes 8 TUs. Then I have to select a 'Fire' mode for my weapon. So I select the Gun icon right next to the Reaction Fire Icon. A menu comes up asking what fire mode would I like to save for. I select Snap Shot, which costs 8 TUs. 8 + 8 = 16. Took me 8 TUs to go into RF mode, and another 8 for the lowest firing mode. 16 TUs to snap shot during the enemy turn. Alien has to dance for 16 TUs before my men shoot.

--- End quote ---
No, you're misunderstanding this. RF is simply enabled or disabled, and doing so doesn't use any TUs. When you select a RF firemode, you're not spending those TUs, but telling the game which firemode to use. The firemode TUs are reserved this turn, which prevents you from accidentally spending them doing other actions, but the TUs are only spent during the enemy's turn when reaction fire is taken.

The threshold -- the amount of TUs an alien must spend in view of your soldier before that soldier will take reaction fire -- is equivalent only to the cost of the reaction firemode. So, if you have set reaction fire to a snap shot that costs 8 TU, the threshold is 8, not 16.

With this in mind, go back and look at the image I attached earlier in the thread. It should make more sense now.

ShipIt:
.

kurja:
perhaps you can now see why some like to have those smg's and shotguns combined with tu's spared for rf?

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