General > Discussion

2.5 sucks completely

<< < (29/37) > >>

Visitor:

--- Quote from: H-Hour on June 01, 2013, 12:02:26 pm ---It sounds like it was set to snap not burst. Easy mistake to make, even when you're sure you got it set up right.
--- End quote ---
Just for the sake of having it confirmed and sure - isn't it possible to have 'partial' RF if amount of ammo/energy required for shots is lower than what would be used with full magazine/battery (correct me if I am wrong)? If so, that may give impression of not fully activated RF while in reality it's logical effect of shortage of whatever weapon shoots with.

H-Hour:

--- Quote from: Visitor on June 01, 2013, 12:09:05 pm ---Just for the sake of having it confirmed and sure - isn't it possible to have 'partial' RF if amount of ammo/energy required for shots is lower than what would be used with full magazine/battery (correct me if I am wrong)? If so, that may give impression of not fully activated RF while in reality it's logical effect of shortage of whatever weapon shoots with.

--- End quote ---
Hmm, that's a good point. I'm actually not sure what would happen. I believe during the player's turn you can't fire a burst shot if you don't have 3 ammo left. But if the RF was set to burst before the player ran so low on ammo, maybe it doesn't check. Would be interesting if get a chance to confirm this.

homunculus:
I remember having fired bursts with less ammo than needed to fire all shots, and it just fires less shots.
Someone might confirm it again, if there need to be absolutely certain.

(excellent thread title, by the way, very relaxing ;D)

UFOhunter:

--- Quote from: homunculus on June 01, 2013, 10:59:12 pm ---I remember having fired bursts with less ammo than needed to fire all shots, and it just fires less shots.
Someone might confirm it again, if there need to be absolutely certain.

--- End quote ---

Same for me.

Merlin:

--- Quote from: H-Hour on June 01, 2013, 12:02:26 pm ---Regarding shotguns (I include the plasma blaster in this category). It sounds to me like you haven't quite mastered reaction fire and, for that reason, have focused your tactics on long-range encounters, using assault rifles when you have to close range. This is not a bad strategy and maintaining range is often smart when its possible. But on quite a few maps this is just not possible, and shotguns have a few advantages over assault rifles in close quarters match-ups. The attached image describes a situation where a shotgun is much better. Note: If you're taking 2-3 shots to down an alien with a shotgun, you must be using flechettes and only hitting with a few flechettes each shot. I'd recommend saboted slugs over flechette shells for killing power.
--- End quote ---

I haven't 'mastered' reaction fire because reaction fire is as fiddly as a fiddler on a roof of a fiddling school. Made of Fiddles. The image makes no sense to me. Why does it matter that the alien ended up using just 2 more TUs to move when, as long as he moves into the soldier's field of vision and range, he should be fired on? See this is why I don't reaction fire or when I do, it's "okay everyone take 2 steps. That's all the TUs we can spare because everyone is on reaction fire and it takes all TUs to do it. Alien's turn." Really Reaction fire has been a problem for me since I first started on this game. Also I just use whatever the shotguns I start with come with which tends to be saboted slugs. 2-3 Shots for the Tamen, Hoverbots is a deathwish and anything else it's throw the thing away.


--- Quote from: H-Hour on June 01, 2013, 12:02:26 pm ---Regarding grenade launchers. I really don't know what to say on this but to respectfully disagree. These guys are the biggest killers for me at every stage of the game. Nothing can match their ability to kill at short, medium and medium-long range. Sure, I have to minimize extra equipment for low-strength rookies, but it's a small trade-off to make. The reason I only take two (8 man team) or 4 (12 man team) is because they are purely offensive.
--- End quote ---

Maybe with plasma grenades they can kill but the normal shot doesn't seem to do much damage at all. Note that when I use it, I try to use it to yes shoot around corners and walls to get to targets. And unless you hit the target, the damage seems quite pathetic. If you and others can make it work, that's great for you guys. I don't see how but hey, this is a game that can be played a number of ways.


--- Quote from: H-Hour on June 01, 2013, 12:02:26 pm ---On a separate note: players have different styles and tactical preferences, and this is not a bad thing. I just wish people wouldn't jump to the conclusion that something is "useless" just because it doesn't fit their profile. I, for instance, made heavy use of a fast sniper, who racked up the highest kill count while being protected by smoke. But ShipIt hardly used snipers. Some people consider assault specialists the primary offensive units -- but for me they were more defensive generalists, exposing themselves in dangerous forward positions to protect other soldiers and using their RF to soften distant aliens during their turn. I see this difference as part of the benefit of having diverse weaponry.

--- End quote ---

I understand that it's personal style and preferences. There's no way to make a game like this where everyone does the same thing, and if they do you're doing it wrong. I just see no reason to use the half the weapons in the game as they put my soldiers at more risk then I want them to be in. Close is a death wish, Heavy will be gone/is gone, and Explosive is only useful for grenades on my Riflemen. That's how I see the game thanks to fiddly reaction fire from my side, insane TUs from the enemy, and changes that I see weaken a play style I had grown to like from 2.4. 

Again I'm not saying the game is bad, and understand that it's still WIP. But this version seems to take everything I learned and got into a habit of doing from 2.4, and flipped it around. I don't know what's what anymore.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version