General > Discussion

2.5 sucks completely

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Merlin:
More I play the more I'm beginning to change my mind about 2.5

1) Weapon nerfs/changes - Shotgun, Grenade Launcher, and Bazooka all seem to have been weakened.

2) Research is slower - The rate you go up the tech tree seems to be much slower. I've had about 2 weeks go by with my guys sitting at their stations playing bejeweled since they have nothing to do.

3) Aliens are tougher - this one is a debatable complaint. I'm seeing the aliens do insane shots which happens far more often that I think it's the normal thing for them, even if this is an 'XCOM' like game. Alien Blasters and Hoverbots are probably the worse with insane range and the Bots having a huge pool of TU.

4) Maps favoring the Aliens - Now I know I only saw a small pool of the maps in 2.4, but they seemed rather even with a few being a pain. The Mansion and the Supermarket are two. But the maps here seem to favor the aliens a lot, starting you off with poor cover or putting the aliens in places that you have no way of getting to for the first couple turns while they shoot you. That and shot down aliens UFOs having about the same number as UFOs that land seems unfair.

I'm save scumming far more in this game than I did in the ACTUAL XCOMs. Mainly due to the fact that I have a limit to the soldiers I can throw at them.

H-Hour:
1. Try other weapons then.

2. You have nothing to research? What have you got researched already? Easier campaign difficulties progress more slowly, so if you're playing on Easy or Very Easy you're more likely to encounter dead time.


--- Quote from: Merlin on May 30, 2013, 07:50:32 am ---I'm seeing the aliens do insane shots which happens far more often that I think it's the normal thing for them
--- End quote ---

This is UFO:AI's equivalent of "The RNG hates me".

4. There are lots more maps you'll encounter in 2.5-dev. Many of them aren't very good, but it was decided that variety is more important, since players may face around 100 missions in a campaign.


--- Quote from: Merlin on May 30, 2013, 07:50:32 am ---Mainly due to the fact that I have a limit to the soldiers I can throw at them.
--- End quote ---

Are you sure? You get tons of soldiers in 2.5. You should be able to sustain pretty heavy losses and still recruit. I lost about one soldier per mission throughout my game and had plenty of extra recruits available at all times.

kurja:

--- Quote from: Merlin on May 30, 2013, 07:50:32 am ---
1) Weapon nerfs/changes - Shotgun, Grenade Launcher, and Bazooka all seem to have been weakened.

--- End quote ---
There are improvements to be found in tech tree for some of the conventional weapons


--- Quote from: Merlin on May 30, 2013, 07:50:32 am ---4) Maps favoring the Aliens - Now I know I only saw a small pool of the maps in 2.4, but they seemed rather even with a few being a pain. The Mansion and the Supermarket are two. But the maps here seem to favor the aliens a lot, starting you off with poor cover or putting the aliens in places that you have no way of getting to for the first couple turns while they shoot you. That and shot down aliens UFOs having about the same number as UFOs that land seems unfair.

--- End quote ---

Untill recently aliens were basically idiots waiting to be slaughtered, in 2.4 it was a rare event to lose a soldier and some of the maps were built with this in mind... Get into mapping if you want this fixed :)

Merlin:

--- Quote from: H-Hour on May 30, 2013, 11:09:53 am ---1. Try other weapons then.

2. You have nothing to research? What have you got researched already? Easier campaign difficulties progress more slowly, so if you're playing on Easy or Very Easy you're more likely to encounter dead time.

This is UFO:AI's equivalent of "The RNG hates me".

4. There are lots more maps you'll encounter in 2.5-dev. Many of them aren't very good, but it was decided that variety is more important, since players may face around 100 missions in a campaign.

Are you sure? You get tons of soldiers in 2.5. You should be able to sustain pretty heavy losses and still recruit. I lost about one soldier per mission throughout my game and had plenty of extra recruits available at all times.

--- End quote ---

1) What can my soldiers use unless they are Riflemen or snipers? Close or Heavy, why are you here? Get out.

2) Before I was complaining how fast it was to get plamsa weapons and alien tech. But for a good month my guys were basically doing nothing.  Plasma weapons hadn't shown up, I had researched the two aliens that were attacking, and only UFO scouts and fighters were running around. So yeah I had nothing to do on Normal for about half way into April to near the end of May.

3) Yeah I know it's RNG hates me. But something is just off when an Alien can regularly hit my guys with a Plasma Blaster, an apparently Close range weapon.

4) This is a current complaint. I'm sure as time goes on the maps will become better. But it's either wait for that, take up modding, or work through the problem. Also base missions hurt since the cameras don't seem to be functional yet.

5) I'm losing about 1-3 soldiers per mission now. Maybe when I get better armor that number will decrease. But Blasters and Hoverbots are chewing through my men. And I only get more troops at the end of a month and if the country likes me. It's actually possible to run out of men in this game.


--- Quote from: kurja on May 30, 2013, 02:53:15 pm ---There are improvements to be found in tech tree for some of the conventional weapons

Untill recently aliens were basically idiots waiting to be slaughtered, in 2.4 it was a rare event to lose a soldier and some of the maps were built with this in mind... Get into mapping if you want this fixed :)

--- End quote ---

I'm doubting the weapon upgrades. Sure there's probably plasma grenades for the launcher but nothing for the others. I'm this close to firing all soldiers that don't have good assault or sniper stats.

Again the maps can be fixed with time. People have probably bought up the fact about the maps before so I'm late to the party. I'm just stating how I feel.

kurja:

--- Quote from: Merlin on May 30, 2013, 09:42:03 pm ---I'm doubting the weapon upgrades. Sure there's probably plasma grenades for the launcher but nothing for the others. I'm this close to firing all soldiers that don't have good assault or sniper stats.

--- End quote ---

You have alien tech and teams of top scientists AND it's the future, why so doubtful? That being said, I agree that assault and sniper skills are rather important.


--- Quote from: Merlin on May 30, 2013, 09:42:03 pm ---Again the maps can be fixed with time. People have probably bought up the fact about the maps before so I'm late to the party. I'm just stating how I feel.

--- End quote ---
ofc. I simply insinuated that you could start working on it, if that wasn't obvious :p

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