General > Discussion
2.5 sucks completely
kurja:
#5
Would it be possible, with reasonable effort, to have some sort of "nav point" thingie for AI aliens in the maps? Like an invisible object the AI would want to home in on, and the nav point thingie probably should disappear after a set number of turns... okay that's not a quick thing to implement but would enable mappers to direct the aliens a bit.
ShipIt:
--- Quote from: UFOhunter on May 28, 2013, 05:38:55 pm ---...
8. Imo, aliens should die more often instead of get stunned purely from wounds. At least in my campaign I barely had to make serious efforts to capture aliens alive because many simply got stunned during combat (maybe luck on my part though).
...
--- End quote ---
This happens on crash sites, where some aliens are already hurt so they have only few stun points left. And, as H-Hour said, I never had to actively stun an alien during my campaign, too.
--- Quote from: UFOhunter on May 28, 2013, 05:38:55 pm ---...
Overall still a great game, far from "sucking completely" :)
--- End quote ---
Good to hear from time to time. ;)
After all, I played some more missions and found the changes in RF and the adjustments to the alien weaponry are really changed the "feel" of the game. Your soldiers are using the RF much more liberally, so now it is easier to trap aliens in good positions. Also, because of the changed weaponry the overall difficulty in the late stage of the campaign went down. That´s because your vets in Power Armour have no problems to survive a hit from a Plasma Blaster/Rifle, so they can fire back afterwards.
So, if you play 2.5-dev, make sure your version is up-to-date.
UFOhunter:
Thx for the answers.
Re version, I installed the full version from the Win nightly build thread
"ufoai-2.5-dev-1351893478-Debug-pentium-m-O1-sse2-7z-small-win32.exe"
I didn't use the update utility yet, maybe I should do that. I just have to get around silly AVG to give false alerts...
H-Hour:
We now offer nightly builds you can download for windows, so you don't need the update utility. Look under the Development section on our download page and download the "UFO:AI installer". That is updated regularly.
ShipIt:
--- Quote from: kurja on May 28, 2013, 07:24:03 pm ---#5
Would it be possible, with reasonable effort, to have some sort of "nav point" thingie for AI aliens in the maps? Like an invisible object the AI would want to home in on, and the nav point thingie probably should disappear after a set number of turns... okay that's not a quick thing to implement but would enable mappers to direct the aliens a bit.
--- End quote ---
We have something similar for civvies. Not sure if it works, though.
Biggest problem is, nobody is actively developing or even maintaining the AI code. Oc DarkRain did some fixes and improvements, but I doubt we can make big steps soon.
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