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2.5 sucks completely

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blade01:
Hi there!Ive played your game since i dont know the version number but a long time.2.4 was realy great with some flaws in weapon balancing i think.Now the game sucks completely!Why?Let me explain:

1.Reaction fire isnt working!!!!Like ive said ive played the game for some time and i know how to activate reaction fire.My soldiers almost NEVER shoot an alien.One time i was REALY pissed off because 4(!!) soldiers in reaction fire sitting in a floor have no intention to fire.ONE(!!) alien walks a couple of meters and kills ALL of them!!!!This is just ridiculus!!!The aliens ALWAYS use reaction fire and it works.That sucks.....

2.And that brings me to point 2.Is the flashbang even working??I throw a couple of them right on an aliens head.To test it i throw 3 of them and than try to shoot the bastard.HE SHOT BACK!!!!What a piece of garbage is this flashbang???I thought it is used to prevent reaction fire(read it here)....

3.The new encumbrance system is pretty bad!I start off with new soldiers that cant lift the EM rifle.How stupid it that(and the ammo for that rifle is another story)??Is there some kind of steroidabuse going on in the base that makes the older soldiers strong like gozilla???

4.I think the aliens are a little bit imba.They got plenty of APs and the the plasma rifle need too less AP to be fired.They walk a mile fire.My soldiers walk 5 meters and often cant fire or they can but wont hit anything because the target is too far away.

I think 2.5 got some cool new features but it need MUCH tweaking in terms of balance.I ve deinstalled the game because its not funny when ONE alien can kill 2-3 of my soldiers because they dont fire back.

Sarin:
1. Reaction fire IS working. You either did not activate it or alien didn't spend enough TUs within field of fire of that soldier to trigger it. It's a common tactic for them to walk behind your soldier before firing so he doesn't see them firing, thus not triggering RF. Positioning, proper choice of weapons and mode for RF will help.

2. Flashbangs. I've noticed that when they explode exactly on same cell as alien is, they fail sometimes. If they explode next to alien they usually work. Also, use the same trick as aliens to avoid their RF if you can. The game isn't supposed to be easy, use some tactics and you'll do okay.

3. You need to do some compromises, especially early on when your soldiers have just few missions. But even starting soldiers can carry armor, weapon, sidearm, one reload for both, IR goggles and couple grenades, barring some heaviest weaponry. Medikits are usually reserved for troops with lighter weapons like assault rifle, but if you select your troops properly, troops with lighter weapons will be able to carry full backpack within dozen of missions. Of course, then new, heavier armors become available and you'll need more trained soldiers to carry the same gear with heavier armor. Learn to do compromises, think about what you really need (my soldiers don't need more than one reload for mission barring extreme circumstances).

4. They're fast, but dumb. You also have the benefit of medikits and after mission, hospital that now heals quickly. Little tactics are enough to get casualty rate to less than 1 per mission. This isn't supposed to be walk in the park.

And finally, learn to use less exclamation marks, question marks and caps. People will take you more seriously.

Noordung:
Less than 1 is 0 ;)
Once i had problems with shavar surviving one shot from assult rifle and 5 shots from machine gun from next grid. Than shavar just shot both of my soliders...
Yes 2.5 is harder that 2.4... Much harder. But only real problem is that in battlescape there is no difference between very hard and very easy dificoulty. Well little difference that aliens get better weapons later... But still not enoight difference.
If your soliders die too much in battles than do auto battles. Mostly you get better resoults than on battlescape. If not jst reload till you get 0 casualites.

krilain:
Unless I missed some news, what you call 2.5 is just the dev version. It is not a release. The 2.4 is good (overall) and is the last release .

And yes, I agree that 2.5 will need a lot of tweaking. My first concern would be to find a release good to play but above all still light enough for the smallest computers.

geever:
You know it is a funny thing about reaction fire... :)

People say it is not working in the current version, but worked in the previous. They say it all the time and ever since I'm with the project.

They said it at 2.2 -> 2.3 change, at 2.3 -> 2.4 change, and even now before 2.4 -> 2.5 change.

But if they are right and say the truth, then it must have worked in 2.4 so the ones complained about 2.3 -> 2.4 were wrong, and if 2.4 complainers were at least half-right then it worked in 2.3, so ones complained on 2.2 -> 2.3 change were wrong....

So let's think about it a bit: Is it more probable that people simply needs time to understand the system and adapt their strategies to it, or that the system is working and not working at the same time?

-geever

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