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Author Topic: Testing your translations  (Read 5201 times)

Offline solbu

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Testing your translations
« on: February 01, 2013, 10:27:27 pm »
There is an important thing to consider when you're testing the translation. Some of you might have the stable game installed (e.g. using apt-get, urpmi, yum or the like) while testing the development version, from git. (I have this kind of setup)

Make sure you compile manually using
Code: [Select]
./configure && make If not, the development version might use the installed translation in /usr and not your updated translation from the development version.

Offline krilain

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Re: Testing your translations
« Reply #1 on: February 01, 2013, 10:47:12 pm »
There is an important thing to consider when you're testing the translation. Some of you might have the stable game installed (e.g. using apt-get, urpmi, yum or the like) while testing the development version, from git. (I have this kind of setup)

Make sure you compile manually using
Code: [Select]
./configure && make If not, the development version might use the installed translation in /usr and not your updated translation from the development version.
Thanks for the tip man, but translating is a task, compiling another. And I'm almost sure that most of the translators wouldn't be able to compile UFOAI, me neither I've to admit ...