I'd have to agree that now every kind of hit, including one with weaponry creating extensive burns causes bleeding, basically forcing every second soldier to have medikit. Hardly much of a horrible thing most often, but still - a pain in the butt as on top of being injured, losing mobility and combat effectiveness (increased AP costs, which I hope soon will be shown when choosing firing mode), one has now to tend to every hit soldier so they won't kick the bucket before end of the battle, even if he will just sit peacefully away from it.
But yeah, apparently devteam isn't too fond of the idea.