General > Discussion

Soldiers should be able to self-heal

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korda:
I  can't really understand how alien plasma weaponry can cause bleeding...

Visitor:
I'd have to agree that now every kind of hit, including one with weaponry creating extensive burns causes bleeding, basically forcing every second soldier to have medikit. Hardly much of a horrible thing most often, but still - a pain in the butt as on top of being injured, losing mobility and combat effectiveness (increased AP costs, which I hope soon will be shown when choosing firing mode), one has now to tend to every hit soldier so they won't kick the bucket before end of the battle, even if he will just sit peacefully away from it.

But yeah, apparently devteam isn't too fond of the idea.

kurja:

--- Quote from: korda on April 22, 2013, 10:29:25 am ---I  can't really understand how alien plasma weaponry can cause bleeding...

--- End quote ---

Consider that In ufo:ai there's only one sort of persisting consequence to injury, "bleeding wound"¹. The game is not making a distinction of whether your liver fell out, you have holes in your lungs or  you're going into shock due to third degree burns, it's all just "bleeding wounds". A bleeding wound might as well be called a fatal wound (I think it was called that in 1st xcom) or serious injury or something else, it's just a term for any hurt that will eventually kill you if untreated. It also makes sense to consider the number of bleeding wounds to be a presentation of how severe a wound is, rather than an actual number of injuries: say a bullet scratches your thigh tearing open an artery and realistically you should be dead really soon, in game terms that single bullet itself gave 23 damage + 5 fatal wounds so your remaining 19 health points will be gone in four rounds and you die if not treated before that.

Just my two player's cents =)

¹ - okay we also get different penalties for getting hit in the legs or arms for an example but you know what I mean here.

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