Technical support > Feature Requests

on capturing live aliens

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TheOnlySkyfire:

--- Quote from: Eegxeta on October 19, 2013, 05:48:37 pm ---I wish you could do a little more with captured aliens. It feels like you could do a lot more with them. Like figure out how to make captured aliens help you or figure out more about their physiology and psychology. Psionics (did I spell that right?) is a psychological weapon and learning the aliens psychology could give soldiers, who are specialized in psionics, a bonus to overcome the aliens psionics resistance.

--- End quote ---

Yeah, there could be a vast "search tree" beyond the "important" techs also, to give you small bonuses, things that scientists look into, when they get bored with the alien guys in the lab...
- 2% more criticals,
- little more effective gas
- specialized weapons of questionable tactical advantage
- scout techniques and predictions on the alien mind, to figure out what aliens will be on the target site, to use the specialized weapons more effectively
- get more aliens stored alive in a storage facility
- "reprogram" aliens with an artificial hive mind to transforming one of the ufos you gathered as additional fighter
- one-time psi-noise-wave generator stopping alien activation for 2 month (till they adapt to ignore it, and you can't figure out to do it again), to take pressure from you.
- reprogram the robotic aliens by a virus, implanted with a melee weapon until the aliens have updated their software (3-4 month?)
- breaking in the hive mind, getting a heat map of the aliens expectation of your bases, and primary area of activity and gives sometimes warnings on a base attack.
- infiltrate alien bases/ufos by manipulated aliens/civilians that have a programmed subconscious mind, or very clever lowtech detection strategies to get information of moving patterns and base locations
- "simulate" fights with reprogrammed aliens to train the soldiers
- generate alien slave worker or additional security with artificial hive mind generators (which might become a problem when the attacking aliens staying to long to close
- using alien "terrorists" infiltrating the alien and ships, that sabotaging it, and so bringing the concept of mistrust into the hive mind slowing alien activity down

Things like that?

TheOnlySkyfire:
Well - what I would like most would be this one: "Infection of madness"

We use the caught aliens to spread fear into the hive mind... we take the aliens to a remote area far away from our base and then use special drugs to activate their pre-hive-mind instincts and fears. And then:
- torture them with exact the same methods they use to examine humans,
- hunt them down in an setting that looks similar to our base,
- use more effective weapons (that though not usable in the field, looks like our gear) to kill them
- let actors that look like children perform the stuff

That will decrease the alien moral a little on next month' operations or all operations during the setting. Also it increases alien activity near or at the place of the set up, but reduces the chance of terror and base attack UFO missions...

Hmm... I'm quite in a dark mood this evening.

TheOnlySkyfire:
Anyway, I think there should be at least one useable mechanism besides science, that make it worthy to think about capturing aliens at every state of the game, and make it a hard decision to throw out the the alien quarantine building, even after no things from living aliens can be learned.

This will give some additional tactical decisions to the game, make a whole tier of weapons (non lethal ones) useful, and

Two suggestions that don't exclude each other:
(A) They can be used as transmitters to hack the hive mind, which gives information sometimes of ufo positions, alien bases, or otherwise covered alien activity. This is especially useful for players who like the psi stuff :-)
(B) They can be real training material for recruits. 

ShipIt:

--- Quote from: TheOnlySkyfire on October 21, 2013, 07:55:29 pm ---...
(A) They can be used as transmitters to hack the hive mind, which gives information sometimes of ufo positions, alien bases, or otherwise covered alien activity. This is especially useful for players who like the psi stuff :-)
...

--- End quote ---

Somehow I really like this idea.

aa_:
 ...or take separate organs out of aliens, to see how long can they last without them, in order to develop better weapons. Or remove all limbs, and make aliens part of computers, that can predict alien behaviour / hack into the overmind. Ore humanify (aka stroggify) them. Or whatever else the Strogg did to humans.

 Also, in Xcom:EU you could question the aliens to find out stuff about them. What was the point in researching alien communictions and the universal serium, if you dont use it with aaliens?

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