Technical support > Feature Requests

on capturing live aliens

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kurja:
With the advent of stun gas grenades, stun rods and electrolasers have become wholly unneeded; I believe capturing live aliens should be a particular challenge in the game, and with gas grenades it just isn't. I'm all for having gas nades in the game but I think they should be tweaked to up the difficulty of getting prisoners and also to make electrolasers needed.

afaik the current gas nade only has stun damage, is this correct? If it also delivered normal, hp-reducing damage with the stun damage, stunned actors left in a cloud of gas would eventually die (which would make sense anyway). Is this possible to do?

GPS51:
An excellent idea, also with lasers/sniper rifles now "stunning" aliens I don't even bother to try and capture them, I just pick up the 1 or 2 captured aliens per mission, I could have a full base of captured aliens by now (and 1 super hive mind :P )

Anarch Cassius:
Gas is a fairly late game tech in 2.5. I got if after completing all capture research. I think more need for capture in late game and some gas resistant aliens are all that's needed.

TheOnlySkyfire:

--- Quote from: Anarch Cassius on January 17, 2013, 02:40:04 am ---Gas is a fairly late game tech in 2.5. I got if after completing all capture research. I think more need for capture in late game and some gas resistant aliens are all that's needed.

--- End quote ---

Well, maybe there should be several types of stun damage, electro lasers might work best on mostly cybernetic/robotic aliens, while the gas on more "organic" ones. Maybe a general gas for all biological aliens, that also does normal damage, and a very effective gas on every kind of alien, that does only but heavy stunning damage - or for special (gas immune) aliens only. And the electrostick should have (maybe with a upgraded version - which contacts drill themself with some sonic/laser drilling mechanism through the armor) the strongest stun effect regardless of the alien type, but stays a clumsy melee weapon. And in case of the toughest armored aliens with the resistances against everything, psy ops are the only way to stun those.

Eegxeta:
I wish you could do a little more with captured aliens. It feels like you could do a lot more with them. Like figure out how to make captured aliens help you or figure out more about their physiology and psychology. Psionics (did I spell that right?) is a psychological weapon and learning the aliens psychology could give soldiers, who are specialized in psionics, a bonus to overcome the aliens psionics resistance.

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