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Tiny poll about what do actually contributing mean

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krilain:
Here is the new results. Thanks for the comprehensive comments left (Anarc in particular who was verbose enough to make it useful, and Wolf also). The poll remains open.

H-Hour:
Thanks krilain. Too bad there weren't very many respondents.

homunculus:
other than some useless translation contributions the only thing i have done is a hud that goes against the intentions of the real developers in that it enables dragging a grenade from belt to hand in battlescape.
so, how would i answer that poll, like a black sheep?

unwillingness to develop it (or anything else) further comes from:
1) lack of user feedback about the soldier numbers not corresponding to numbers on keyboard (and i don't know if this matters at all, it doesn't for me), or the team panel not reducing its size for a smaller team (less than 5) if a larger team has been used (more than 4).
so, from that i derive that in ufo:ai forum it is nearly impossible to get even the most simple feedback (constructive criticism).
2) learning the ui scripting language does not seem to help me in any other field. i better learn wesnoth scripting, because i get a glimpse of how some scripts work that can be useful in rl. to my knowledge, ufo:ai scripts live more in their own world with their own standards than wesnoth scripts. and, add to that the trouble from some confuncs being called twice when once would be enough, and the confunc that provides the wounds info was called about five times when a soldier with one wound was selected (at least at the time that i scripted).

this might have sounded extremely negative, but really i have a lot of other things to do, and some things failing is natural and there is no need to feel bitter about a failure now and then.

krilain:

--- Quote from: H-Hour on January 21, 2013, 05:52:10 pm ---Thanks krilain. Too bad there weren't very many respondents.

--- End quote ---
Thanks.
This will give some time for polish it.

--- Quote from: homunculus on January 21, 2013, 06:43:04 pm ---other than some useless translation contributions the only thing i have done is a hud that goes against the intentions of the real developers in that it enables dragging a grenade from belt to hand in battlescape.
so, how would i answer that poll, like a black sheep?

--- End quote ---
Eheh, I can imagine the accidents if you release the grenade by error while dragging it.
Anyway, if you see a question that you would have agreed to answer, let me know, I will take care of making additions accordingly.

--- Quote from: homunculus on January 21, 2013, 06:43:04 pm ---unwillingness to develop it (or anything else) further comes from:
1)
2)
this might have sounded extremely negative, but really i have a lot of other things to do, and some things failing is natural and there is no need to feel bitter about a failure now and then.

--- End quote ---
I hear you. But the code remains open so there is always the possibility to make a change by yourself. I've often read a sentence that I've found convincing. The active developpers often say : make it yourself, if it is good, it will be integrated. It means by there, if you failed on the ticket side, you still have a second chance by hand. ;)

homunculus:
"Eheh, I can imagine the accidents if you release the grenade by error while dragging it."
it would snap back to its original position, as in the inventory window.
with that joke out of the way, back to business:

no, it was not about getting my hud integrated in mainline (huh, i was going somewhat against mainline policies as far as i understand), it was about getting criticism to direct further development (like prioritizing).

the feedback from before the hud was completed (mostly MCR, and some devs) was often useful (except the purely motivational feedback, but i cannot blame people who don't know me), but when it was completed and the feedback would have been most precise and useful there was total silence.

i did get mouse wheel support included more than it used to be in mainline huds, and that was the original point, so it was success in that way.
but developing this particular hud turned out to be a feedback failure.

some questions could be (hidden in the previous post in a less obvious way):
do you get benefits from contributing to ufo:ai in other fields in rl?
do you get useful feedback even if what you do is crap?

like i tried a campaign in wesnoth, and got constructive negative feedback, the result of which was improvement of the campaign, and also a considerable increase in my writing skills which was useful in real life.

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