Technical support > Bugs in stable version (2.5)

Few bugs

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Sarin:
build: January 9th 2013 32bit, system:win7/64bit

First. I had my pilot survive his craft being shot down. This bugged out the interception menu somehow, doubleclicking UFOs didn't do anything. Also in pilot assignment menu his checkbox was greyed out. Unfortunately I accidentally overwrote the save.

Encased plasma ammo has odd production prices. Sniper rifle ammo and machine gun ammo have same cost as normal ones, while assault rifle ammo has cost 1500/piece. Helova expensive fun....

And last, full Herakles vs. crashed harvester on office complex map, always crashes to geoscape on starting. Save included.

ShipIt:
2013/01/14 18:36:16 ERROR: LE_NotFoundError: Could not get LE with entnum 125 (H:\buildUFOAI\codeblocks\msysgit\ufoai\src\client\battlescape\events\event\actor\e_event_actorclientaction.cpp:48)

DarkRain:

--- Quote from: ShipIt on January 14, 2013, 06:42:26 pm ---2013/01/14 18:36:16 ERROR: LE_NotFoundError: Could not get LE with entnum 125 (H:\buildUFOAI\codeblocks\msysgit\ufoai\src\client\battlescape\events\event\actor\e_event_actorclientaction.cpp:48)

--- End quote ---
This is caused because one of the soldiers spawns next to a bugged door, as you see in the screenshots the door teleports form one side to the other of the building when opened/closed (note that it is possible to open/close the door from either of the two places where it appears), since the door spawns open it ends next to the soldier spawn causing the crash (as it seems the crash happens if an actor spawns next to any door -- and possibly other client-action triggers)

ShipIt:
The func_door in question is missing its origin brush, thats were the erratic behaviour comes from.

Conan:
More than 9 team members (9 of 12) on Herakles can not be read out (12 of ...).

15-May-2013, 2.5-dev

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