General > User modifications

Where are the radar specs hiding?

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Anarch Cassius:
A cheat that you'll need to turn on and off manually each game at that.

The tech idea is much better. Base radar is already so good I was a bit disappointed I couldn't upgrade my installations too.

An electronic slot item sounds perfect. More stuff for slots is needed anyway. A free boost for craft wouldn't fit the way the rest of the upgrades work and adding new aircraft would just be silly.

geever:
Aircraft radars are now scriptable in 2.5-dev.

For item modifying radar more work is needed. And to be honest I don't like the current system, so I might need changing some foundations. Currently radar has a fixed range and the advanced radar has a "level" property that multiplies it with 1.4 - I would rather like individual scripted radar buildings. Soo, I might postpone this development a bit.

About aircraft I suggest changing radar for advanced crafts like Raptor and Stingray which are based on alien technology for now, maybe add rs_building_radar_adv as a prerequisite for them.

-geever

Anarch Cassius:
Well I was thinking more of having whole new classes of aircraft or Firebird Radar+ model and that would be odd.

Having a particular spy plane model or two and varying the base radar between craft is a good idea.

Saracens actually seem like a reasonable candidate for good radar. They don't have much use early on except flying around scouting since fuel is their big advantage. Or maybe this is just a reason to stick advanced radar on them when you get it.

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