Technical support > Feature Requests
self-medication with medikits
kurja:
Make it possible for soldiers to use medikits on themselves; if they can walk and operate alien weapons they should be able to try stopping their own bleeding. With reduced efficiency perhaps?
Anarch Cassius:
With the new limits on first aid maybe. Working on yourself is a lot less fun since you can't zone out when somthing painful occurs and you have to stay focused while being the one injured. Plus your reach to some areas is not as good.
Bottom line it shouldn't be easy. I like how the medic rules encourage teamwork in the soldiers.
Sandro:
It can cause realism issues. For example, if your soldier was shot in the back -- you would presume him to be a Yoga master to be able to patch that?
krilain:
As elite soldiers I dont see nothing advocating the detriment of Phallanx soldiers. ( Nice sentence. Thanks to google translation :) )
Ok, if you allow me a remark. There are many ways to medic yourself. First is the complete medication which involves a third party in general. But you can also use morphin, or improved chemical stuff easily imaginable in a 2084 universe.
I am for the use of a morphin like in selfmedication, but it could be also interesting to introduce a secondary effect like to lower maximum HP of the self-healed soldier, this applying during a week or two. Or something like that.
geever:
I don't think morphine could stop the bleeding of any wound... And healing on battlescape is only (mostly) for treating wounds.
I think no further discussion will change our mind on this.
-geever
Navigation
[0] Message Index
[#] Next page
Go to full version