Technical support > Bugs in stable version (2.5)
geoscape time control unresponsive
kurja:
--- Quote from: Wolls on January 11, 2013, 12:48:29 am ---Its relative to how quickly you're speeding up time isn't it?
At 20 mins or 1hr the geoscape feels pretty responsive with radar picking up new UFO then sending out an interceptor.. whenever I go higher then that, I start to get the initial delay (right after sending out interceptor).. I sorta just chalked it up to the game keeping things in sync plus an older com.
--- End quote ---
I just tried with different time settings, at 5sec and 5min the delay is rather long, but any faster than that and things get moving immediately or at least almost. During the delay everything remains responsive though, time just doesn't start running.
kurja:
--- Quote from: geever on January 10, 2013, 11:00:35 pm ---Maybe. Do you have "Pre-cache models" setting on?
-geever
--- End quote ---
I tried that setting, and it helps.
geever:
--- Quote from: kurja on January 14, 2013, 09:00:13 am ---I tried that setting, and it helps.
--- End quote ---
Another hint on the model loading issue from mattn:
Create mdx files via make models, creating mdx on load time is known to be bit slow.
-geever
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