The tile under the cursor is not passable though graphically it's empty and the soldier should be able to stand there.
Please tell me what exact info you need in the future so I can provide just the relevant bit. For now, have the whole blob of text:
setting game random seed to 53042
------- Loading game.so -------
not found at '/usr/local/lib'
not found at '/home/drslony/.ufoai/2.5-dev/base'
found at './base'
Using RMA2 seed: 29 for <medium>
tiles: -industrial/ind_ +craft_ufo_harvester +fr12_3x3 +craft_drop_herakles +fr06_3x2 +fr02 +fr10 +fr03 +fr05 +fr07 +fr15_2x1 +fr13_2x1 +fr09 +fr04 +fr01 +fr10 +fr10 +fr14_1x3
pos: 0 -24 0 -24 -8 0 0 16 0 -24 16 0 0 0 0 0 8 0 24 16 0 24 24 0 24 -32 0 8 -32 0 -8 -32 0 -8 -24 0 -8 -16 0 -24 -32 0 -24 -24 0 -24 -16 0 -16 -32 0
tiles: 17
CM_LoadMap: "-industrial/ind_ +craft_ufo_harvester +fr12_3x3 +craft_drop_herakles +fr06_3x2 +fr02 +fr10 +fr03 +fr05 +fr07 +fr15_2x1 +fr13_2x1 +fr09 +fr04 +fr01 +fr10 +fr10 +fr14_1x3" "0 -24 0 -24 -8 0 0 16 0 -24 16 0 0 0 0 0 8 0 24 16 0 24 24 0 24 -32 0 8 -32 0 -8 -32 0 -8 -24 0 -8 -16 0 -24 -32 0 -24 -24 0 -24 -16 0 -16 -32 0"
Rerouted for RMA in 2.0s
checksum for the map '+industrial': 1604226843
ufo script checksum 3365609145