General > Discussion
Funding Nation mood whiplash
Triaxx2:
I've honestly had better luck with rocket pods early on. Better damage, and if you're using two Targeting Computers, the inaccuracy is completely negated.
I use Sparrow Hawks in my Saracens early on.
Wolls:
Yeah, the TR-20 does have better damage (all ammo fired and hopefully hit), but it doesn't quite have the range of the Sparrow Hawks.. i.e. the Alien Fighter has a PBW of range 2, so you can fire and stay out of range with the Hawks.
Later on, when you're up against the AM missile, I find on slow (5 sec??) I can wait till I see the alien craft fire, then cut left or right and the missile will miss, then turn and fire. (Using PBW's, dodging and firing from just inside of weapon range).
I also use Saracens. I don't build a lot of bases, so I need the range. ;D
Quizer:
I've been trying stilettos with 3 aerial laser cannons equipped. ALCs do far more DPS than anything else in the early and mid game (even taking into account damage reduction on fighters and harvesters). I'm not even sure I should replace them with particle beam cannons in the heavy slots. Particle beam cannons are basically sparrowhawks without ammo costs and with better accuracy. You still have to micromanage the fight if you want to take down harvesters, but I don't see that changing for a good long while, if ever.
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