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Funding Nation mood whiplash

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Quizer:
Check out this screenshot; I've marked all mood changes for United America in the past few days of play.

The lowest one is a change from Pleased to Happy, after doing a mission. No problems here, as long as I understand it right that this is a step up.

The next one is a change from Happy back to Pleased at 00:01 the next day. Again, not a problem, since I assume this is natural decay and that mission earlier can't have gotten it all that far above the boundary between the two states.

The next one is an announcement two days later that happiness has changed back to Pleased. Now I'm a bit confused, since I thought it already was at that level - why does the game feel the need to tell me what I already know?

Then, 14 minutes (!) later, happiness drops from Pleased to Content. Okay, what the heck? Why did it drop more than a whole happiness level in just over two days of in-game time? It's not like I skipped a terror mission or anything - there weren't any missions that I was aware of since the first mood change in this log. I only have a tiny radar tower in North America, so I guess I could have missed a few UFOs flying around, but that's all.

After doing the next mission, it went back up, so at least it seems it didn't continue to drop at that rate. But I'd still like to know, what gives? Is there a random element to mood decay and I just got unlucky? If someone understands what happened here, please explain it to me.

Anarch Cassius:
My experience has been that missing even one UFO can result in huge drops. I've got three towers on North America and still miss stuff. You can miss UFO going through the detection zone. Actual missions aren't hard to spot but they have to be in range.

Completing a mission with minimal loss of civilians is typically a large boost for that country and a small one for others.

Selling a UFO to a country also gives a boost.

A crashed UFO doesn't pose a great threat to happiness but they will eventually get away.

An alien mission will periodically hit happiness, quite strongly, until they leave or you eliminate them.

Magniff:
Hi Quizer,

assuming you’re playing 2.4 or 2.5, I didn’t recognize such an erratic behavior in my own sessions, yet.

Additionally and according to the fact your only radar coverage of North-America is a radar-tower, it‘s quite plausible you’ve missed a terror- or harvesting-mission (each landed ufo triggers such a mission and AFAIK they are only randomly reported to the player).

Regards
Magniff

Edith:
@Anarch Cassius: You‘ve already stated much of the content of my post, sorry!

Quizer:
I see... well, if terror missions can happen even off camera, that explains things (I assumed all terror missions are brought to the players attention). I have harvester UFOs buzzing around left and right, and no reliable way to take them down without losing ships yet. Guess I should get that first Dragon Interceptor built, eh?

kurja:
in current version two interceptors can take down a harvester and with a a bit of luck you won't lose either, I haven't tried if it's possible to safely shoot down harvesters if you use three or four interceptors, has someone tried?

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