Technical support > Feature Requests

Port map

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Eltanin:
The visibility of the aliens during the port map is a little off. There are several ships with railings which seem to provide the aliens with complete visual cover. I can't see them unless the character is on the deck of the ship. The worst case of this was on the barge. The deck of the barge is clearly below the dock level but the alien popped into view, shot, and disappeared again. When the character went down onto the ship, the alien was only 2 squares away from the entrance - should have been visible.




Man what a fun game.

Mattn:
you mean this:

http://sourceforge.net/tracker/index.php?func=detail&aid=1586237&group_id=157793&atid=805242

http://sourceforge.net/tracker/index.php?func=detail&aid=1586192&group_id=157793&atid=805242

ubequitz:
There was a bug in the engine in how it calculated visibility through a "playerclip" region. It was fixed here: http://svn.sourceforge.net/viewvc/ufoai?view=rev&revision=4602

I think this fixes all these sorts of issues.

Eltanin:
Thanks gents. Sorry to repeat stuff that's already been hashed over. Didn't see it on the forums here (I did look  :?) but I haven't really perused the bug tracker at all. Oy.

ubequitz:
I dont think it was discussed on the forums Eltanin, so don't worry about it  :P

Although the major visibility blocking issues seem to be fixed now it is still bizarrely possibly to see through certain solid objects in some spots (e.g. the fence in the farm map)... I'm not sure what is causing that at all.

Finally the harbor map has a number of other bugs (the walkway to the tower on the farside is not walkable and most if not all second-level floors are not walkable either... the former is easily fixable but the latter is proving troublesome to fix). Even with these limitations the map is still playable (99% of the time) so it made it into RC6 (well I'm biased because I like the map despite these issues  :D ).

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