Technical support > Bugs in stable version (2.5)
crash to geoscape on office map
jcjordan:
I'm using 2.5 dev dated 11/29 on a new savegame & I get a crash to geoscape when doing the office map mission as soon as it's loaded & you get the mission info screen popup. I loaded the map in a skirmish also & had the same problem. Attached is my console log. If it plays a part, I edited my maps.ufo file to keep the mansions & city2/3 from being in the campaign as per HHour in the map graphics anomolies topic.
H-Hour:
--- Code: ---2012/12/08 23:36:55 Soldier entered the rescue zone.
2012/12/08 23:36:55 Soldier entered the rescue zone.
2012/12/08 23:36:55 Soldier entered the rescue zone.
2012/12/08 23:36:55 Soldier entered the rescue zone.
2012/12/08 23:36:55 Soldier entered the rescue zone.
2012/12/08 23:36:55 number | entnum | type | inuse | invis | pnum | team | size | HP | state | level | model/ptl
# 0 | # 0 | 19 | 1 | 16 | 0 | 0 | 1 | 0 | 0 | 255 | 2012/12/08 23:36:55 no mdl
# 1 | # 0 | 19 | 1 | 16 | 0 | 0 | 1 | 0 | 0 | 0 | 2012/12/08 23:36:55 no mdl
# 2 | # 20 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *259
# 3 | # 21 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *260
# 4 | # 22 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *261
# 5 | # 23 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *262
# 6 | # 24 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *263
# 7 | # 25 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *264
# 8 | # 26 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *265
# 9 | # 27 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *266
# 10 | # 28 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *267
# 11 | # 29 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *268
# 12 | # 30 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *269
# 13 | # 31 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *270
# 14 | # 32 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *271
# 15 | # 33 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *272
# 16 | # 34 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *273
# 17 | # 35 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *274
# 18 | # 36 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *275
# 19 | # 37 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *276
# 20 | # 38 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *277
# 21 | # 39 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *278
# 22 | # 40 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *279
# 23 | # 41 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *280
# 24 | # 42 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *281
# 25 | # 43 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *282
# 26 | # 44 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *283
# 27 | # 45 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *284
# 28 | # 46 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *285
# 29 | # 47 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *286
# 30 | # 48 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *287
# 31 | # 49 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *288
# 32 | # 50 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *289
# 33 | # 51 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *290
# 34 | # 52 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 15 | 2012/12/08 23:36:55 *291
# 35 | # 53 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *292
# 36 | # 54 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *293
# 37 | # 55 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *294
# 38 | # 56 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *295
# 39 | # 57 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *296
# 40 | # 58 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *297
# 41 | # 59 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *298
# 42 | # 60 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *299
# 43 | # 61 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *300
# 44 | # 62 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *301
# 45 | # 63 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *302
# 46 | # 64 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *303
# 47 | # 65 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *304
# 48 | # 66 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *305
# 49 | # 67 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *306
# 50 | # 68 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *307
# 51 | # 69 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *308
# 52 | # 70 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *309
# 53 | # 71 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *310
# 54 | # 72 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *311
# 55 | # 73 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *312
# 56 | # 74 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *313
# 57 | # 75 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *314
# 58 | # 76 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *315
# 59 | # 77 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *316
# 60 | # 78 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 12 | 2012/12/08 23:36:55 *317
# 61 | # 82 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 2012/12/08 23:36:55 *318
# 62 | # 93 | 10 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 254 | 2012/12/08 23:36:55 *319
2012/12/08 23:36:55 ********************
2012/12/08 23:36:55 ERROR: LE_NotFoundError: Could not get LE with entnum 118 (src/client/battlescape/events/event/actor/e_event_actorclientaction.cpp:48)
2012/12/08 23:36:55 ********************
--- End code ---
kurja:
I'm getting the exact same, but not every time.
geever:
--- Quote from: kurja on December 31, 2012, 10:05:50 pm ---I'm getting the exact same, but not every time.
--- End quote ---
Not enough spawnpoints for civilians:
--- Code: ---2012/12/31 23:01:13 Not enough spawn points for team 0
--- End code ---
-geever
TBeholder:
I didn't get this, but that map needs other fixes, in that:
1) The soldiers spawns partially inside the building, and, well, Murphy's law kicks in - either short-range soldiers will end up on the second floor or sniper or GL in the toilet... meaning you have to spend a round moving some to the start. Annoying.
2) One floor of the T-shaped building (left and below the left branch of "T", above the door from the area between the buildings) seems to be a floor without entrance other than some sort of busted makeshift elevator?
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