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Q about new maps compatibility

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Killertomato:
Since while playing TD2 beta I mostly get the same attack locations, I tried to run TD1 X-Mas with some of the new maps after editing the campaign files accordingly. I also copied all nescessary objects into it's directory.
However, when the compilation of the scenario runs at some point it says that the  map has a wrong version number something like:"map version number should be 38 but is 76".
Is there any particular reason for that?
I mean, I thought as long as all textures, objects etc. are in their corresponding directory the map should load anyway. Why is it checked for a version number?

BTAxis:
The xmas demo uses fixed maps. As far as I know, the current beta uses semi-randomized maps.

Mattn:
as btaxis said - we changed the mapformat (or better - herby did that) to make the "random" maps possible.

but you can get the old compile-fools (i'm not sure where to download them) and compile the *.map for td1

Killertomato:
*LOL*
Admit it, you wrote compile fools on purpose.  :wink:
Thanks for the clarification.

Mattn:
no, not me - it was herby - but i don't have the old version. there was not svn at that time.

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