Hi
I installed UFO AI Win32 Release version 2.4 on windows trust (server 2003 based).
GPU : radeon xpress200
CPU : sempron 3000+
I launch the game, console appears, then black screen, nothing happens and back to windows.
2012/11/30 19:49:13
----- network initialization -------
2012/11/30 19:49:13 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
2012/11/30 19:49:13
------ server initialization -------
2012/11/30 19:49:13 added 8 maps to the mapcycle
2012/11/30 19:49:13
----- console initialization -------
2012/11/30 19:49:13 Console initialized.
2012/11/30 19:49:13
------- video initialization -------
2012/11/30 19:49:13 SDL version: 1.2.15
2012/11/30 19:49:13 I: desktop depth: 32bpp
2012/11/30 19:49:13 I: video memory: 0
2012/11/30 19:49:13 I: Available resolutions: 1600x900 1152x864 1024x768 800x600 640x480 640x400 512x384 400x300 320x240 320x200 (10)
2012/11/30 19:49:13 I: video driver: windib
2012/11/30 19:49:13 I: setting mode -1
2012/11/30 19:49:13 I: set multisample buffers to 0
2012/11/30 19:49:13 I: set swap control to 0
2012/11/30 19:49:14 I: 1024x768 (fullscreen: yes)
2012/11/30 19:49:14 I: got 8 bits of stencil
2012/11/30 19:49:14 I: got 24 bits of depth buffer
2012/11/30 19:49:14 I: got double buffer
2012/11/30 19:49:14 I: got 8 bits for red
2012/11/30 19:49:14 I: got 8 bits for green
2012/11/30 19:49:14 I: got 8 bits for blue
2012/11/30 19:49:14 I: got 8 bits for alpha
2012/11/30 19:49:14 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2012/11/30 19:49:14
GL_RENDERER: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE22012/11/30 19:49:14
GL_VERSION: 1.4.5648 WinXP Release2012/11/30 19:49:14
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 2012/11/30 19:49:14
2012/11/30 19:49:14 found GL_ARB_multitexture
2012/11/30 19:49:14 found GL_ARB_texture_compression
2012/11/30 19:49:14 GL_ARB_texture_non_power_of_two not found
2012/11/30 19:49:14 found GL_EXT_texture_filter_anisotropic
2012/11/30 19:49:14 found GL_EXT_texture_lod_bias
2012/11/30 19:49:14 GL_ARB_vertex_buffer_object not found
2012/11/30 19:49:14 found GL_ARB_fragment_shader
2012/11/30 19:49:14 found GL_ARB_shading_language_100
2012/11/30 19:49:14 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.10
2012/11/30 19
Anyone can help ?
Thanks