Hello,
I would like to post here a feature proposal. But I don't doubt that it will necessarily be pushed on in his time, if it hadn't already been. So let's considere that as a reminder. For this reason I made some effort to expose the thing clearly with the help of pictures.
So what is it about? Let's begin by a concrete case. We all know this urban map where the alien ship stands on the top of a some streets slope. I dont express to well so I will suppose you see what I mean... So, generally in this map you have to move your soldiers one by one until you reach the alien ship entrance because aliens wont come at your encouter. This leads into successive boring turns, boring in the sense that you have to drive each soldier one by one where you would prefere to lead the whole team in few actions.
To be solved this issue calls one or two related features :
1- a possibility to group your soldiers into one team, or a few sub-teams.
2- a possibilty to move your (sub-)team in one click. This leads to the concept of
formation. You know what I mean, many military games provide this feature and triangle formations, circle ones, and so on...
Once we said that, lets picture it. Imagine we are in the "top-street-alien-ship-urban-map" I said before.
A/ Begining : initial positionAs usual we begin the battlescape mission aboard the Phallanx vessel (Firebird for instance). Then we are exepted to move out.
B/ Moving : today system, each soldier has to be moved independantlyYou recognize for the moment the classical configuration. The soldiers are spread off one by one. Of course that is a good option for many cases, but not in the top-street map, and many others. The player may want another option. Here it is.
C/ New option : groupingI supposed here the possibility to make 2 sub-groups. I except to be able to make 1 whole team group or 2 sub-groups. For me there is no need for more. It is only for moving purposes.
Note that I represented the grouping action by a squared fillet. But that's not necessary. A "shift+soldier" to add in a team and "ctrl+soldier" to remove is also an option.
The only sure thing thing is that making a team, composing it, and disbanding it will need a proper interface. Just remember it will be necessary to make a keyboard access as well than a mouse one. After making a group, we should be able to set some style of grouping, what I called a "formation".
C/ Formation : Set of constraints between soldiersJust to make a standard example, I supposed here that the important criterion is the range of distances between the soldiers. It could be an internal setting, or given to the players choice. Whatever it should be always the best fit and not an absolute constraint, that's why a preview is needed, just as the path preview we have for a lonely soldier move.
That would lead in possible variants.
D/ Group moving : variant 1E/ Moving : variant 2To conclude, before you give me any feedback, I would say one more thing. The aliens behaviour should win something if a similar system was built for coordinating small groups movements. Today we often can feel the alien as being a collection of unrelated people
Ok, not often, but sometimes and this for one good reason : close aliens will detect the same things and react accordingly as one man.
For the developpers, I will say that I know that there is some prerequesite before any feature can be added, and I'm conscious that I dont have any idea of what are here the prerequesites. I admit so that this suggestion can stay pure theory, at least for today. So let's take it for a comfort proposal, not a top priority one. It is all about keeping it in mind as an orientation for the future.